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blender-archive/intern/cycles/kernel/split/kernel_indirect_subsurface.h
Brecht Van Lommel 400e6f37b8 Cycles: reduce subsurface stack memory usage.
This is done by storing only a subset of PathRadiance, and by storing
direct light immediately in the main PathRadiance. Saves about 10% of
CUDA stack memory, and simplifies subsurface indirect ray code.
2017-09-28 15:18:43 +02:00

2.6 KiB