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79dfd2eb7b01cf3c6efc49d368b10f4769d4a97d
This fixes a compilation error in eevee_light_culling_debug shader. Some compilers complained when accessing the same data twice. Unclear why. We should investigate that this change doesn't harm the performance of the shader. Although the light is a local variable it might clutter available registers. If so it will harm developers during debugging.
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