This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Robin Allen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/texture/nodes/node_texture_compose.c
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* \ingroup texnodes
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*/
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#include "node_texture_util.h"
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#include "NOD_texture.h"
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static bNodeSocketTemplate inputs[]= {
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{ SOCK_FLOAT, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
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{ SOCK_FLOAT, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
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{ SOCK_FLOAT, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
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{ SOCK_FLOAT, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED },
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate outputs[]= {
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{ SOCK_RGBA, 0, "Color" },
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{ -1, 0, "" }
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};
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static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
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{
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int i;
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for(i = 0; i < 4; i++)
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out[i] = tex_input_value(in[i], p, thread);
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, in, out[0], &colorfn, data);
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}
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void register_node_type_tex_compose(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0);
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node_type_socket_templates(&ntype, inputs, outputs);
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node_type_size(&ntype, 100, 60, 150);
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node_type_exec(&ntype, exec);
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nodeRegisterType(ttype, &ntype);
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}
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