Previously, Mikktspace just bucketed the vertices based on one spatial coordinate and then ran full pairwise comparisons inside each bucket. However, since models are three-dimensional, the bucketing has a massive false-positive rate, and since pairwise comparison is O(n^2), the merging process is very slow. But, since we only care about exactly identical vertices, there is a much more efficient approach - we can just hash all values belonging to each vertex and form buckets based on the hash. Since the hash has 32 bits and considers all values, false-positives are very unlikely - and since both hashing and the radixsort that's used for bucketing are O(n), both asymptotical and real-world performance (as well as code complexity) are significantly improved.
54 KiB
54 KiB