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blender-archive/source/blender/editors/render/render_update.c
Brecht Van Lommel 7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00

9.6 KiB