This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/interface/interface_utils.c
Julian Eisel 0c83ef567c UI: Auto-scroll to keep active text buttons in view
If a text button is activated that is not in view (i.e. scrolled away),
the scrolling will now be adjusted to have it in view (with some
small additional margin). While entering text, the view may also be
updated should the button move out of view, for whatever reason. For the
most part, this feature shouldn't be needed and won't kick in, except
when a clicked on text button is partially out of view or very close to
the region edge. It's however quite important for the previously
committed feature, that is, pressing Ctrl+F to start searching in a UI
list. The end of the list where the scroll button appears may not be in
view. Plus while filtering the number of visible items changes so the
scrolling has to be updated to keep the search button visible.

Note that I disabled the auto-scrolling for when the text button spawned
an additional popup, like for search-box buttons. That is because
current code assumes the button to have a fixed position while the popup
is open. There is no code to update the popup position together with the
button/scrolling.

I also think that the logic added here could be used in more places,
e.g. for the "ensure file in view" logic the File Browser does.
2021-07-15 16:12:36 +02:00

1041 lines
31 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "ED_screen.h"
#include "BLI_alloca.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_string_search.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_report.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
/*************************** RNA Utilities ******************************/
uiBut *uiDefAutoButR(uiBlock *block,
PointerRNA *ptr,
PropertyRNA *prop,
int index,
const char *name,
int icon,
int x,
int y,
int width,
int height)
{
uiBut *but = NULL;
switch (RNA_property_type(prop)) {
case PROP_BOOLEAN: {
if (RNA_property_array_check(prop) && index == -1) {
return NULL;
}
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
icon,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else {
but = uiDefButR_prop(block,
UI_BTYPE_CHECKBOX,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
break;
}
case PROP_INT:
case PROP_FLOAT: {
if (RNA_property_array_check(prop) && index == -1) {
if (ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA)) {
but = uiDefButR_prop(block,
UI_BTYPE_COLOR,
0,
name,
x,
y,
width,
height,
ptr,
prop,
-1,
0,
0,
0,
0,
NULL);
}
else {
return NULL;
}
}
else if (RNA_property_subtype(prop) == PROP_PERCENTAGE ||
RNA_property_subtype(prop) == PROP_FACTOR) {
but = uiDefButR_prop(block,
UI_BTYPE_NUM_SLIDER,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else {
but = uiDefButR_prop(
block, UI_BTYPE_NUM, 0, name, x, y, width, height, ptr, prop, index, 0, 0, 0, 0, NULL);
}
if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE);
}
break;
}
case PROP_ENUM:
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(block,
UI_BTYPE_MENU,
0,
icon,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_MENU,
0,
icon,
NULL,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else {
but = uiDefButR_prop(block,
UI_BTYPE_MENU,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
break;
case PROP_STRING:
if (icon && name && name[0] == '\0') {
but = uiDefIconButR_prop(block,
UI_BTYPE_TEXT,
0,
icon,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else if (icon) {
but = uiDefIconTextButR_prop(block,
UI_BTYPE_TEXT,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
else {
but = uiDefButR_prop(block,
UI_BTYPE_TEXT,
0,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
}
if (RNA_property_flag(prop) & PROP_TEXTEDIT_UPDATE) {
/* TEXTEDIT_UPDATE is usually used for search buttons. For these we also want
* the 'x' icon to clear search string, so setting VALUE_CLEAR flag, too. */
UI_but_flag_enable(but, UI_BUT_TEXTEDIT_UPDATE | UI_BUT_VALUE_CLEAR);
}
break;
case PROP_POINTER: {
if (icon == 0) {
const PointerRNA pptr = RNA_property_pointer_get(ptr, prop);
icon = RNA_struct_ui_icon(pptr.type ? pptr.type : RNA_property_pointer_type(ptr, prop));
}
if (icon == ICON_DOT) {
icon = 0;
}
but = uiDefIconTextButR_prop(block,
UI_BTYPE_SEARCH_MENU,
0,
icon,
name,
x,
y,
width,
height,
ptr,
prop,
index,
0,
0,
-1,
-1,
NULL);
break;
}
case PROP_COLLECTION: {
char text[256];
BLI_snprintf(
text, sizeof(text), IFACE_("%d items"), RNA_property_collection_length(ptr, prop));
but = uiDefBut(block, UI_BTYPE_LABEL, 0, text, x, y, width, height, NULL, 0, 0, 0, 0, NULL);
UI_but_flag_enable(but, UI_BUT_DISABLED);
break;
}
default:
but = NULL;
break;
}
return but;
}
/**
* \a check_prop callback filters functions to avoid drawing certain properties,
* in cases where PROP_HIDDEN flag can't be used for a property.
*
* \param prop_activate_init: Property to activate on initial popup (#UI_BUT_ACTIVATE_ON_INIT).
*/
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
PointerRNA *ptr,
bool (*check_prop)(PointerRNA *ptr,
PropertyRNA *prop,
void *user_data),
void *user_data,
PropertyRNA *prop_activate_init,
const eButLabelAlign label_align,
const bool compact)
{
eAutoPropButsReturn return_info = UI_PROP_BUTS_NONE_ADDED;
uiLayout *col;
const char *name;
RNA_STRUCT_BEGIN (ptr, prop) {
const int flag = RNA_property_flag(prop);
if (flag & PROP_HIDDEN) {
continue;
}
if (check_prop && check_prop(ptr, prop, user_data) == 0) {
return_info |= UI_PROP_BUTS_ANY_FAILED_CHECK;
continue;
}
const PropertyType type = RNA_property_type(prop);
switch (label_align) {
case UI_BUT_LABEL_ALIGN_COLUMN:
case UI_BUT_LABEL_ALIGN_SPLIT_COLUMN: {
const bool is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(prop));
name = RNA_property_ui_name(prop);
if (label_align == UI_BUT_LABEL_ALIGN_COLUMN) {
col = uiLayoutColumn(layout, true);
if (!is_boolean) {
uiItemL(col, name, ICON_NONE);
}
}
else {
BLI_assert(label_align == UI_BUT_LABEL_ALIGN_SPLIT_COLUMN);
col = uiLayoutColumn(layout, true);
/* Let uiItemFullR() create the split layout. */
uiLayoutSetPropSep(col, true);
}
break;
}
case UI_BUT_LABEL_ALIGN_NONE:
default:
col = layout;
name = NULL; /* no smart label alignment, show default name with button */
break;
}
/* Only buttons that can be edited as text. */
const bool use_activate_init = ((prop == prop_activate_init) &&
(ELEM(type, PROP_STRING, PROP_INT, PROP_FLOAT)));
if (use_activate_init) {
uiLayoutSetActivateInit(col, true);
}
uiItemFullR(col, ptr, prop, -1, 0, compact ? UI_ITEM_R_COMPACT : 0, name, ICON_NONE);
return_info &= ~UI_PROP_BUTS_NONE_ADDED;
if (use_activate_init) {
uiLayoutSetActivateInit(col, false);
}
}
RNA_STRUCT_END;
return return_info;
}
/* *** RNA collection search menu *** */
typedef struct CollItemSearch {
struct CollItemSearch *next, *prev;
void *data;
char *name;
int index;
int iconid;
bool is_id;
int name_prefix_offset;
uint has_sep_char : 1;
} CollItemSearch;
static bool add_collection_search_item(CollItemSearch *cis,
const bool requires_exact_data_name,
const bool has_id_icon,
uiSearchItems *items)
{
char name_buf[UI_MAX_DRAW_STR];
/* If no item has an own icon to display, libraries can use the library icons rather than the
* name prefix for showing the library status. */
int name_prefix_offset = cis->name_prefix_offset;
if (!has_id_icon && cis->is_id && !requires_exact_data_name) {
cis->iconid = UI_icon_from_library(cis->data);
/* No need to re-allocate, string should be shorter than before (lib status prefix is
* removed). */
BKE_id_full_name_ui_prefix_get(name_buf, cis->data, false, UI_SEP_CHAR, &name_prefix_offset);
BLI_assert(strlen(name_buf) <= MEM_allocN_len(cis->name));
strcpy(cis->name, name_buf);
}
return UI_search_item_add(items,
cis->name,
cis->data,
cis->iconid,
cis->has_sep_char ? UI_BUT_HAS_SEP_CHAR : 0,
name_prefix_offset);
}
void ui_rna_collection_search_update_fn(const struct bContext *C,
void *arg,
const char *str,
uiSearchItems *items,
const bool is_first)
{
uiRNACollectionSearch *data = arg;
const int flag = RNA_property_flag(data->target_prop);
ListBase *items_list = MEM_callocN(sizeof(ListBase), "items_list");
const bool is_ptr_target = (RNA_property_type(data->target_prop) == PROP_POINTER);
/* For non-pointer properties, UI code acts entirely based on the item's name. So the name has to
* match the RNA name exactly. So only for pointer properties, the name can be modified to add
* further UI hints. */
const bool requires_exact_data_name = !is_ptr_target;
const bool skip_filter = is_first;
char name_buf[UI_MAX_DRAW_STR];
char *name;
bool has_id_icon = false;
StringSearch *search = skip_filter ? NULL : BLI_string_search_new();
/* build a temporary list of relevant items first */
int item_index = 0;
RNA_PROP_BEGIN (&data->search_ptr, itemptr, data->search_prop) {
if (flag & PROP_ID_SELF_CHECK) {
if (itemptr.data == data->target_ptr.owner_id) {
continue;
}
}
/* use filter */
if (is_ptr_target) {
if (RNA_property_pointer_poll(&data->target_ptr, data->target_prop, &itemptr) == 0) {
continue;
}
}
int name_prefix_offset = 0;
int iconid = ICON_NONE;
bool has_sep_char = false;
const bool is_id = itemptr.type && RNA_struct_is_ID(itemptr.type);
if (is_id) {
iconid = ui_id_icon_get(C, itemptr.data, false);
if (!ELEM(iconid, 0, ICON_BLANK1)) {
has_id_icon = true;
}
if (requires_exact_data_name) {
name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL);
}
else {
const ID *id = itemptr.data;
BKE_id_full_name_ui_prefix_get(
name_buf, itemptr.data, true, UI_SEP_CHAR, &name_prefix_offset);
BLI_STATIC_ASSERT(sizeof(name_buf) >= MAX_ID_FULL_NAME_UI,
"Name string buffer should be big enough to hold full UI ID name");
name = name_buf;
has_sep_char = (id->lib != NULL);
}
}
else {
name = RNA_struct_name_get_alloc(&itemptr, name_buf, sizeof(name_buf), NULL);
}
if (name) {
CollItemSearch *cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch");
cis->data = itemptr.data;
cis->name = BLI_strdup(name);
cis->index = item_index;
cis->iconid = iconid;
cis->is_id = is_id;
cis->name_prefix_offset = name_prefix_offset;
cis->has_sep_char = has_sep_char;
if (!skip_filter) {
BLI_string_search_add(search, name, cis);
}
BLI_addtail(items_list, cis);
if (name != name_buf) {
MEM_freeN(name);
}
}
item_index++;
}
RNA_PROP_END;
if (skip_filter) {
LISTBASE_FOREACH (CollItemSearch *, cis, items_list) {
if (!add_collection_search_item(cis, requires_exact_data_name, has_id_icon, items)) {
break;
}
}
}
else {
CollItemSearch **filtered_items;
int filtered_amount = BLI_string_search_query(search, str, (void ***)&filtered_items);
for (int i = 0; i < filtered_amount; i++) {
CollItemSearch *cis = filtered_items[i];
if (!add_collection_search_item(cis, requires_exact_data_name, has_id_icon, items)) {
break;
}
}
MEM_freeN(filtered_items);
BLI_string_search_free(search);
}
LISTBASE_FOREACH (CollItemSearch *, cis, items_list) {
MEM_freeN(cis->name);
}
BLI_freelistN(items_list);
MEM_freeN(items_list);
}
/***************************** ID Utilities *******************************/
int UI_icon_from_id(const ID *id)
{
if (id == NULL) {
return ICON_NONE;
}
/* exception for objects */
if (GS(id->name) == ID_OB) {
Object *ob = (Object *)id;
if (ob->type == OB_EMPTY) {
return ICON_EMPTY_DATA;
}
return UI_icon_from_id(ob->data);
}
/* otherwise get it through RNA, creating the pointer
* will set the right type, also with subclassing */
PointerRNA ptr;
RNA_id_pointer_create((ID *)id, &ptr);
return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}
/* see: report_type_str */
int UI_icon_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return ICON_CANCEL;
}
if (type & RPT_WARNING_ALL) {
return ICON_ERROR;
}
if (type & RPT_INFO_ALL) {
return ICON_INFO;
}
if (type & RPT_DEBUG_ALL) {
return ICON_SYSTEM;
}
if (type & RPT_PROPERTY) {
return ICON_OPTIONS;
}
if (type & RPT_OPERATOR) {
return ICON_CHECKMARK;
}
return ICON_INFO;
}
int UI_icon_colorid_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return TH_INFO_ERROR;
}
if (type & RPT_WARNING_ALL) {
return TH_INFO_WARNING;
}
if (type & RPT_INFO_ALL) {
return TH_INFO_INFO;
}
if (type & RPT_DEBUG_ALL) {
return TH_INFO_DEBUG;
}
if (type & RPT_PROPERTY) {
return TH_INFO_PROPERTY;
}
if (type & RPT_OPERATOR) {
return TH_INFO_OPERATOR;
}
return TH_INFO_WARNING;
}
int UI_text_colorid_from_report_type(int type)
{
if (type & RPT_ERROR_ALL) {
return TH_INFO_ERROR_TEXT;
}
if (type & RPT_WARNING_ALL) {
return TH_INFO_WARNING_TEXT;
}
if (type & RPT_INFO_ALL) {
return TH_INFO_INFO_TEXT;
}
if (type & RPT_DEBUG_ALL) {
return TH_INFO_DEBUG_TEXT;
}
if (type & RPT_PROPERTY) {
return TH_INFO_PROPERTY_TEXT;
}
if (type & RPT_OPERATOR) {
return TH_INFO_OPERATOR_TEXT;
}
return TH_INFO_WARNING_TEXT;
}
/********************************** Misc **************************************/
/**
* Returns the best "UI" precision for given floating value,
* so that e.g. 10.000001 rather gets drawn as '10'...
*/
int UI_calc_float_precision(int prec, double value)
{
static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {
1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6};
static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
BLI_assert(fabs(pow10_neg[prec] - pow(10, -prec)) < 1e-16);
/* Check on the number of decimal places need to display the number,
* this is so 0.00001 is not displayed as 0.00,
* _but_, this is only for small values as 10.0001 will not get the same treatment.
*/
value = fabs(value);
if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
int value_i = (int)((value * max_pow) + 0.5);
if (value_i != 0) {
const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
int test_prec;
int prec_min = -1;
int dec_flag = 0;
int i = UI_PRECISION_FLOAT_MAX;
while (i && value_i) {
if (value_i % 10) {
dec_flag |= 1 << i;
prec_min = i;
}
value_i /= 10;
i--;
}
/* even though its a small value, if the second last digit is not 0, use it */
test_prec = prec_min;
dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
while (dec_flag) {
test_prec++;
dec_flag = dec_flag >> 1;
}
if (test_prec > prec) {
prec = test_prec;
}
}
}
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
return prec;
}
bool UI_but_online_manual_id(const uiBut *but, char *r_str, size_t maxlength)
{
if (but->rnapoin.owner_id && but->rnapoin.data && but->rnaprop) {
BLI_snprintf(r_str,
maxlength,
"%s.%s",
RNA_struct_identifier(but->rnapoin.type),
RNA_property_identifier(but->rnaprop));
return true;
}
if (but->optype) {
WM_operator_py_idname(r_str, but->optype->idname);
return true;
}
*r_str = '\0';
return false;
}
bool UI_but_online_manual_id_from_active(const struct bContext *C, char *r_str, size_t maxlength)
{
uiBut *but = UI_context_active_but_get(C);
if (but) {
return UI_but_online_manual_id(but, r_str, maxlength);
}
*r_str = '\0';
return false;
}
/* -------------------------------------------------------------------- */
static rctf ui_but_rect_to_view(const uiBut *but, const ARegion *region, const View2D *v2d)
{
rctf region_rect;
ui_block_to_region_rctf(region, but->block, &region_rect, &but->rect);
rctf view_rect;
UI_view2d_region_to_view_rctf(v2d, &region_rect, &view_rect);
return view_rect;
}
/**
* To get a margin (typically wanted), add the margin to \a rect directly.
*
* Based on #file_ensure_inside_viewbounds(), could probably share code.
*
* \return true if anything changed.
*/
static bool ui_view2d_cur_ensure_rect_in_view(View2D *v2d, const rctf *rect)
{
const float rect_width = BLI_rctf_size_x(rect);
const float rect_height = BLI_rctf_size_y(rect);
rctf *cur = &v2d->cur;
const float cur_width = BLI_rctf_size_x(cur);
const float cur_height = BLI_rctf_size_y(cur);
bool changed = false;
/* Snap to bottom edge. Also use if rect is higher than view bounds (could be a parameter). */
if ((cur->ymin > rect->ymin) || (rect_height > cur_height)) {
cur->ymin = rect->ymin;
cur->ymax = cur->ymin + cur_height;
changed = true;
}
/* Snap to upper edge. */
else if (cur->ymax < rect->ymax) {
cur->ymax = rect->ymax;
cur->ymin = cur->ymax - cur_height;
changed = true;
}
/* Snap to left edge. Also use if rect is wider than view bounds. */
else if ((cur->xmin > rect->xmin) || (rect_width > cur_width)) {
cur->xmin = rect->xmin;
cur->xmax = cur->xmin + cur_width;
changed = true;
}
/* Snap to right edge. */
else if (cur->xmax < rect->xmax) {
cur->xmax = rect->xmax;
cur->xmin = cur->xmax - cur_width;
changed = true;
}
else {
BLI_assert(BLI_rctf_inside_rctf(cur, rect));
}
return changed;
}
/**
* Adjust the view so the rectangle of \a but is in view, with some extra margin.
*
* It's important that this is only executed after buttons received their final #uiBut.rect. E.g.
* #UI_panels_end() modifies them, so if that is executed, this function must not be called before
* it.
*
* \param region: The region the button is placed in. Make sure this is actually the one the button
* is placed in, not just the context region.
*/
void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but)
{
View2D *v2d = &region->v2d;
/* Unitialized view or region that doesn't use View2D. */
if ((v2d->flag & V2D_IS_INIT) == 0) {
return;
}
rctf rect = ui_but_rect_to_view(but, region, v2d);
const int margin = UI_UNIT_X * 0.5f;
BLI_rctf_pad(&rect, margin, margin);
const bool changed = ui_view2d_cur_ensure_rect_in_view(v2d, &rect);
if (changed) {
UI_view2d_curRect_changed(C, v2d);
ED_region_tag_redraw_no_rebuild(region);
}
}
/* -------------------------------------------------------------------- */
/** \name Button Store
*
* Modal Button Store API.
*
* Store for modal operators & handlers to register button pointers
* which are maintained while drawing or NULL when removed.
*
* This is needed since button pointers are continuously freed and re-allocated.
*
* \{ */
struct uiButStore {
struct uiButStore *next, *prev;
uiBlock *block;
ListBase items;
};
struct uiButStoreElem {
struct uiButStoreElem *next, *prev;
uiBut **but_p;
};
/**
* Create a new button store, the caller must manage and run #UI_butstore_free
*/
uiButStore *UI_butstore_create(uiBlock *block)
{
uiButStore *bs_handle = MEM_callocN(sizeof(uiButStore), __func__);
bs_handle->block = block;
BLI_addtail(&block->butstore, bs_handle);
return bs_handle;
}
void UI_butstore_free(uiBlock *block, uiButStore *bs_handle)
{
/* Workaround for button store being moved into new block,
* which then can't use the previous buttons state
* ('ui_but_update_from_old_block' fails to find a match),
* keeping the active button in the old block holding a reference
* to the button-state in the new block: see T49034.
*
* Ideally we would manage moving the 'uiButStore', keeping a correct state.
* All things considered this is the most straightforward fix - Campbell.
*/
if (block != bs_handle->block && bs_handle->block != NULL) {
block = bs_handle->block;
}
BLI_freelistN(&bs_handle->items);
BLI_assert(BLI_findindex(&block->butstore, bs_handle) != -1);
BLI_remlink(&block->butstore, bs_handle);
MEM_freeN(bs_handle);
}
bool UI_butstore_is_valid(uiButStore *bs)
{
return (bs->block != NULL);
}
bool UI_butstore_is_registered(uiBlock *block, uiBut *but)
{
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p == but) {
return true;
}
}
}
return false;
}
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p)
{
uiButStoreElem *bs_elem = MEM_callocN(sizeof(uiButStoreElem), __func__);
BLI_assert(*but_p);
bs_elem->but_p = but_p;
BLI_addtail(&bs_handle->items, bs_elem);
}
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p)
{
LISTBASE_FOREACH_MUTABLE (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (bs_elem->but_p == but_p) {
BLI_remlink(&bs_handle->items, bs_elem);
MEM_freeN(bs_elem);
}
}
BLI_assert(0);
}
/**
* Update the pointer for a registered button.
*/
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src)
{
bool found = false;
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p == but_src) {
*bs_elem->but_p = but_dst;
found = true;
}
}
}
return found;
}
/**
* NULL all pointers, don't free since the owner needs to be able to inspect.
*/
void UI_butstore_clear(uiBlock *block)
{
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
bs_handle->block = NULL;
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
*bs_elem->but_p = NULL;
}
}
}
/**
* Map freed buttons from the old block and update pointers.
*/
void UI_butstore_update(uiBlock *block)
{
/* move this list to the new block */
if (block->oldblock) {
if (block->oldblock->butstore.first) {
BLI_movelisttolist(&block->butstore, &block->oldblock->butstore);
}
}
if (LIKELY(block->butstore.first == NULL)) {
return;
}
/* warning, loop-in-loop, in practice we only store <10 buttons at a time,
* so this isn't going to be a problem, if that changes old-new mapping can be cached first */
LISTBASE_FOREACH (uiButStore *, bs_handle, &block->butstore) {
BLI_assert(ELEM(bs_handle->block, NULL, block) ||
(block->oldblock && block->oldblock == bs_handle->block));
if (bs_handle->block == block->oldblock) {
bs_handle->block = block;
LISTBASE_FOREACH (uiButStoreElem *, bs_elem, &bs_handle->items) {
if (*bs_elem->but_p) {
uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p);
/* can be NULL if the buttons removed,
* NOTE: we could allow passing in a callback when buttons are removed
* so the caller can cleanup */
*bs_elem->but_p = but_new;
}
}
}
}
}
/** \} */