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blender-archive/intern/cycles/util/util_array.h
Kévin Dietrich 31a620b942 Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.

The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.

The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.

Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various modified methods
on Nodes in favor of Node::is_modified which checks the sockets'
update flags status.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8544
2020-11-04 13:03:33 +01:00

311 lines
6.1 KiB
C++

/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_ARRAY_H__
#define __UTIL_ARRAY_H__
#include <cassert>
#include <cstring>
#include "util/util_aligned_malloc.h"
#include "util/util_guarded_allocator.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
/* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for CPU native data types */
template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class array {
public:
array() : data_(NULL), datasize_(0), capacity_(0)
{
}
explicit array(size_t newsize)
{
if (newsize == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(newsize);
datasize_ = newsize;
capacity_ = datasize_;
}
}
array(const array &from)
{
if (from.datasize_ == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(from.datasize_);
if (from.datasize_ > 0) {
memcpy(data_, from.data_, from.datasize_ * sizeof(T));
}
datasize_ = from.datasize_;
capacity_ = datasize_;
}
}
array &operator=(const array &from)
{
if (this != &from) {
resize(from.size());
if (datasize_ > 0) {
memcpy((void *)data_, from.data_, datasize_ * sizeof(T));
}
}
return *this;
}
array &operator=(const vector<T> &from)
{
resize(from.size());
if (from.size() > 0 && datasize_ > 0) {
memcpy(data_, &from[0], datasize_ * sizeof(T));
}
return *this;
}
~array()
{
mem_free(data_, capacity_);
}
bool operator==(const array<T> &other) const
{
if (datasize_ != other.datasize_) {
return false;
}
if (datasize_ == 0) {
return true;
}
return memcmp(data_, other.data_, datasize_ * sizeof(T)) == 0;
}
bool operator!=(const array<T> &other) const
{
return !(*this == other);
}
void steal_data(array &from)
{
if (this != &from) {
clear();
data_ = from.data_;
datasize_ = from.datasize_;
capacity_ = from.capacity_;
from.data_ = NULL;
from.datasize_ = 0;
from.capacity_ = 0;
}
}
T *steal_pointer()
{
T *ptr = data_;
data_ = NULL;
clear();
return ptr;
}
T *resize(size_t newsize)
{
if (newsize == 0) {
clear();
}
else if (newsize != datasize_) {
if (newsize > capacity_) {
T *newdata = mem_allocate(newsize);
if (newdata == NULL) {
/* Allocation failed, likely out of memory. */
clear();
return NULL;
}
else if (data_ != NULL) {
memcpy(
(void *)newdata, data_, ((datasize_ < newsize) ? datasize_ : newsize) * sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newsize;
}
datasize_ = newsize;
}
return data_;
}
T *resize(size_t newsize, const T &value)
{
size_t oldsize = size();
resize(newsize);
for (size_t i = oldsize; i < size(); i++) {
data_[i] = value;
}
return data_;
}
void clear()
{
if (data_ != NULL) {
mem_free(data_, capacity_);
data_ = NULL;
}
datasize_ = 0;
capacity_ = 0;
}
size_t empty() const
{
return datasize_ == 0;
}
size_t size() const
{
return datasize_;
}
T *data()
{
return data_;
}
const T *data() const
{
return data_;
}
T &operator[](size_t i) const
{
assert(i < datasize_);
return data_[i];
}
T *begin()
{
return data_;
}
const T *begin() const
{
return data_;
}
T *end()
{
return data_ + datasize_;
}
const T *end() const
{
return data_ + datasize_;
}
void reserve(size_t newcapacity)
{
if (newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if (data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newcapacity) ? datasize_ : newcapacity) * sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newcapacity;
}
}
size_t capacity() const
{
return capacity_;
}
// do not use this method unless you are sure the code is not performance critical
void push_back_slow(const T &t)
{
if (capacity_ == datasize_) {
reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
}
data_[datasize_++] = t;
}
void push_back_reserved(const T &t)
{
assert(datasize_ < capacity_);
push_back_slow(t);
}
void append(const array<T> &from)
{
if (from.size()) {
size_t old_size = size();
resize(old_size + from.size());
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
}
}
protected:
inline T *mem_allocate(size_t N)
{
if (N == 0) {
return NULL;
}
T *mem = (T *)util_aligned_malloc(sizeof(T) * N, alignment);
if (mem != NULL) {
util_guarded_mem_alloc(sizeof(T) * N);
}
else {
throw std::bad_alloc();
}
return mem;
}
inline void mem_free(T *mem, size_t N)
{
if (mem != NULL) {
util_guarded_mem_free(sizeof(T) * N);
util_aligned_free(mem);
}
}
T *data_;
size_t datasize_;
size_t capacity_;
};
CCL_NAMESPACE_END
#endif /* __UTIL_ARRAY_H__ */