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7fcf2e7d4af1429b461dec92b6d66ff09e9be9f3
The issue was that the projection would be inverted. So if you shifted 0.1 along the y axis, world_to_camera_view would act as if you had shited it -0.1 along the y axis.
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: WARNING: Could not obtain image size. :scale: option is ignored.
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