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blender-archive/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
Kester Maddock e78ef29a59 Depth sorting for alpha mesh objects.
- Mesh Objects are sorted by depth (based on object centre.)  Using object centre means the user has control over the sort.
- Polygons are not sorted.
- Polygons are not split.
- O(nlog(n))
2004-05-21 08:55:12 +00:00

6.0 KiB