This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Campbell Barton 82636ab0fb improved method of getting the tangent axis from a bmesh triangle,
rather then getting the longest edge, get the edge which which is most different from the 2 others ends up giving more useful results: for an isosceles triangle it returns the base weather its longer or shorter then the other sides.
2013-04-04 08:47:07 +00:00
2013-03-29 06:25:22 +00:00
2013-04-02 13:07:01 +00:00
2010-10-13 14:44:22 +00:00
S
Description
Archive of Blender with old branches
823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%