This commit adds a Volume Cube primitive node. It outputs a volume that contains a single "density" float grid. The density per voxel can be controlled with a field that depends on the voxel position (using the existing Position node). Other field inputs are not supported. The density field is evaluated on every voxel. Possible future improvements are listed in D15198. Differential Revision: https://developer.blender.org/D15198
29 KiB
29 KiB