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blender-archive/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
Campbell Barton a74097dc19 UI: Add icon color saturation preference
Toolbar icon saturation can now be set from the preferences,
(use 0.4 by default).
2018-04-28 13:34:52 +02:00

15 lines
296 B
GLSL

uniform float factor;
in vec2 texCoord_interp;
out vec4 fragColor;
uniform vec4 color;
uniform sampler2D image;
void main()
{
vec4 tex = texture(image, texCoord_interp);
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
fragColor = tex * color;
}