This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/render/intern/source
Matt Ebb 8622cbca35 * Point Density texture
Replaced the previous KD-tree (for caching points) with a 
BVH-tree (thanks to Andre 'jaguarandi' Pinto for help here!).

The bvh is quite a bit faster and doesn't suffer some of the
artifacts that were apparent with the kd-tree.

I've also added a choice of falloff types: Standard, Smooth, and 
Sharp. Standard gives a harder edge, easier to see individual 
particles, and when used with a larger radius, Smooth and Sharp 
falloffs make a much cloudier appearance possible. See the image 
below (note the settings and render times too)

http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_bvh.jpg
2008-10-01 03:35:53 +00:00
..
2008-09-28 08:00:22 +00:00
2008-09-11 16:50:34 +00:00
2008-05-16 10:20:30 +00:00
2008-09-20 13:02:06 +00:00
2008-10-01 03:35:53 +00:00
2008-09-24 07:38:12 +00:00
2008-09-23 04:26:52 +00:00
2008-09-21 12:03:41 +00:00
2008-09-28 08:00:22 +00:00
2008-02-22 10:43:40 +00:00
2008-09-21 16:04:33 +00:00
2008-09-28 08:00:22 +00:00
2008-09-22 12:18:07 +00:00