
This patch continue the efforts to split the `gpu_shader_material` file started in D5569. Dependency resolution is now recursive. Each shading node gets its own file. Additionally, some utility files are added to be shared between files, like `math_util`, `color_util`, and `hash`. Some files are always included because they may be used in the execution function, like `world_normals`. Some glsl functions appeared to be unused, so they were removed, like `output_node`, `bits_to_01`, and `exp_blender`. Other functions have been renamed to be more general and get used as utils, like `texco_norm` which became `vector_normalize`. A lot of the opengl tests fails, but those same tests also fail in master, so this is probably unrelated to this patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D5616
45 lines
552 B
GLSL
45 lines
552 B
GLSL
void set_value(float val, out float outval)
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{
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outval = val;
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}
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void set_rgb(vec3 col, out vec3 outcol)
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{
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outcol = col;
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}
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void set_rgba(vec4 col, out vec4 outcol)
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{
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outcol = col;
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}
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void set_value_zero(out float outval)
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{
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outval = 0.0;
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}
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void set_value_one(out float outval)
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{
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outval = 1.0;
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}
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void set_rgb_zero(out vec3 outval)
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{
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outval = vec3(0.0);
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}
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void set_rgb_one(out vec3 outval)
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{
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outval = vec3(1.0);
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}
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void set_rgba_zero(out vec4 outval)
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{
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outval = vec4(0.0);
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}
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void set_rgba_one(out vec4 outval)
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{
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outval = vec4(1.0);
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}
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