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blender-archive/source/blender/blenkernel
Brecht Van Lommel 87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
..
2009-11-10 20:43:45 +00:00
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2.5
2009-01-23 14:43:25 +00:00
2010-01-08 17:50:55 +00:00
2009-06-23 00:09:26 +00:00
2009-03-17 22:27:15 +00:00
2.5
2009-01-13 15:18:41 +00:00
2.5
2009-04-20 10:13:55 +00:00
2010-01-28 17:31:11 +00:00
2009-08-03 14:40:10 +00:00
2009-12-10 17:37:04 +00:00
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2009-12-03 18:35:37 +00:00
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2.5
2009-06-19 23:05:21 +00:00
2009-07-11 22:22:53 +00:00
2009-12-13 19:45:23 +00:00