Patch by: Roland Hess (harkyman) For example, a constraint can be sub-targeted at the 50% (or 31.2% or 85% etc.) point of its target bone, giving you enormous rigging flexibility and removing the need for complex contraptions to do such things as: - A bone whose base slides only between to points on a rig (CopyLoc with a variable, animated subtarget point) - Bones that attach to multiple points along another bone (CopyLocs, each with a different head/tail percentage) - Bones that need to stretch to a point midway between specific spots on two other bones (old way: too crazy to mention; new way: stretch bone between points on end bones, then another stretch to the midpoint of the first stretch) It is only used for the constraint types for which it is relevant: CopyLoc, TrackTo, StretchTo and MinMax, TrackTo, and Floor. Notes: - This is accessed by the Head/Tail number-slider. - This value can be animated per constraint - The old "Copy Bone Tail" option for the CopyLoc constraint has been automatically converted to 1.0 Head/Bone values for the affected constraints - In the code, this value is in the bConstraint struct, so it is available for all constraints, even though only a few implement it.