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Jeroen Bakker 8af983ba78 EEVEE-Next: Reduce image bindings.
This change combines the diffuse/specular light passes into a single texture
array, freeing up an image binding for cryptomatte.

When diffuse/specular light pass and/or requested a
texture array will be allocated. Only when specular light is requested 2 images will always be allocated. This increases the
memory overhead when viewing the specular light renderpass in the viewport. For final rendering it is a common scenario that none
or both are requested.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D15701
2022-08-16 15:10:21 +02:00
2021-10-23 10:49:51 +05:30
2022-08-12 16:23:28 +02:00
2022-08-15 16:10:29 +02:00
2022-08-16 12:27:42 +10:00
2022-08-16 15:10:21 +02:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-01-25 09:19:03 -07:00
2022-06-28 15:56:16 +02:00

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