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blender-archive/source/blender/compositor/intern/COM_SingleThreadedNodeOperation.cpp
Jeroen Bakker 8b8bc164da Small optimizations in compositor.
Most of them are not noticeable.
2012-07-12 19:19:03 +00:00

61 lines
1.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SingleThreadedNodeOperation.h"
SingleThreadedNodeOperation::SingleThreadedNodeOperation() : NodeOperation()
{
this->m_cachedInstance = NULL;
setComplex(true);
}
void SingleThreadedNodeOperation::initExecution()
{
initMutex();
}
void SingleThreadedNodeOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
this->m_cachedInstance->readNoCheck(color, x, y);
}
void SingleThreadedNodeOperation::deinitExecution()
{
deinitMutex();
if (this->m_cachedInstance) {
delete this->m_cachedInstance;
this->m_cachedInstance = NULL;
}
}
void *SingleThreadedNodeOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
if (this->m_cachedInstance) return this->m_cachedInstance;
lockMutex();
if (this->m_cachedInstance == NULL) {
//
this->m_cachedInstance = createMemoryBuffer(rect, memoryBuffers);
}
unlockMutex();
return this->m_cachedInstance;
}