Small optimizations in compositor.
Most of them are not noticeable.
This commit is contained in:
@@ -121,7 +121,7 @@ void MemoryBuffer::writePixel(int x, int y, const float color[4])
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if (x >= this->m_rect.xmin && x < this->m_rect.xmax &&
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y >= this->m_rect.ymin && y < this->m_rect.ymax)
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{
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const int offset = (this->m_chunkWidth * y + x) * COM_NUMBER_OF_CHANNELS;
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const int offset = (this->m_chunkWidth * (y-this->m_rect.ymin) + x-this->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
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copy_v4_v4(&this->m_buffer[offset], color);
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}
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}
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@@ -131,7 +131,7 @@ void MemoryBuffer::addPixel(int x, int y, const float color[4])
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if (x >= this->m_rect.xmin && x < this->m_rect.xmax &&
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y >= this->m_rect.ymin && y < this->m_rect.ymax)
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{
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const int offset = (this->m_chunkWidth * y + x) * COM_NUMBER_OF_CHANNELS;
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const int offset = (this->m_chunkWidth * (y-this->m_rect.ymin) + x-this->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
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add_v4_v4(&this->m_buffer[offset], color);
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}
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}
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@@ -35,7 +35,7 @@ void SingleThreadedNodeOperation::initExecution()
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void SingleThreadedNodeOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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this->m_cachedInstance->read(color, x, y);
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this->m_cachedInstance->readNoCheck(color, x, y);
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}
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void SingleThreadedNodeOperation::deinitExecution()
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@@ -99,9 +99,7 @@ void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext
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#ifdef COM_DEFOCUS_SEARCH
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InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
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addLink(graph, radiusOperation->getOutputSocket(0), search->getInputSocket(0));
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addLink(graph, depthOperation, search->getInputSocket(1));
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search->setMaxBlur(data->maxblur);
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search->setThreshold(data->bthresh);
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graph->addOperation(search);
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#endif
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VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
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@@ -116,7 +114,7 @@ void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext
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addLink(graph, bokeh->getOutputSocket(), operation->getInputSocket(1));
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addLink(graph, radiusOperation->getOutputSocket(), operation->getInputSocket(2));
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#ifdef COM_DEFOCUS_SEARCH
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addLink(graph, search->getOutputSocket(), operation->getInputSocket(4));
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addLink(graph, search->getOutputSocket(), operation->getInputSocket(3));
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#endif
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if (data->gamco) {
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GammaCorrectOperation *correct = new GammaCorrectOperation();
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@@ -194,3 +194,156 @@ bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, R
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return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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}
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// reference image
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GaussianBokehBlurReferenceOperation::GaussianBokehBlurReferenceOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->m_gausstab = NULL;
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this->m_inputImage = NULL;
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this->m_inputSize = NULL;
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}
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void *GaussianBokehBlurReferenceOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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void *buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
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return buffer;
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}
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void GaussianBokehBlurReferenceOperation::initExecution()
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{
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// setup gaustab
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this->m_data->image_in_width = this->getWidth();
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this->m_data->image_in_height = this->getHeight();
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if (this->m_data->relative) {
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switch (this->m_data->aspect) {
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case CMP_NODE_BLUR_ASPECT_NONE:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
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break;
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case CMP_NODE_BLUR_ASPECT_Y:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_width);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_width);
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break;
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case CMP_NODE_BLUR_ASPECT_X:
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this->m_data->sizex = (int)(this->m_data->percentx * 0.01f * this->m_data->image_in_height);
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this->m_data->sizey = (int)(this->m_data->percenty * 0.01f * this->m_data->image_in_height);
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break;
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}
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}
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updateGauss();
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this->m_inputImage = this->getInputSocketReader(0);
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this->m_inputSize = this->getInputSocketReader(1);
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}
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void GaussianBokehBlurReferenceOperation::updateGauss()
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{
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int n;
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float *dgauss;
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float *ddgauss;
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int j, i;
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n = (2 * radx + 1) * (2 * rady + 1);
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/* create a full filter image */
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ddgauss = new float[n];
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dgauss = ddgauss;
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for (j = -rady; j <= rady; j++) {
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for (i = -radx; i <= radx; i++, dgauss++) {
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float fj = (float)j / radyf;
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float fi = (float)i / radxf;
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float dist = sqrt(fj * fj + fi * fi);
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*dgauss = RE_filter_value(this->m_data->filtertype, dist);
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}
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}
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this->m_gausstab = ddgauss;
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}
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void GaussianBokehBlurReferenceOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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float tempColor[4];
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float tempSize[4];
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tempColor[0] = 0;
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tempColor[1] = 0;
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tempColor[2] = 0;
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tempColor[3] = 0;
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float multiplier_accum = 0;
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MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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float *buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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this->m_inputSize->read(tempSize, x, y, inputBuffers, data);
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float size = tempSize[0];
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CLAMP(size, 0.0f, 1.0f);
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float sizeX = ceil(this->m_data->sizex * size);
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float sizeY = ceil(this->m_data->sizey * size);
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if (sizeX <= 0.5f && sizeY <= 0.5f) {
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this->m_inputImage->read(color, x, y, inputBuffers, data);
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return;
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}
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int miny = y - sizeY;
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int maxy = y + sizeY;
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int minx = x - sizeX;
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int maxx = x + sizeX;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int step = QualityStepHelper::getStep();
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int offsetadd = QualityStepHelper::getOffsetAdd();
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for (int ny = miny; ny < maxy; ny += step) {
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int u = ny - y;
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float uf = ((u/sizeY)*radyf)+radyf;
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int indexu = uf * (radx*2+1);
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int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
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for (int nx = minx; nx < maxx; nx += step) {
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int v = nx - x;
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float vf = ((v/sizeX)*radxf)+radxf;
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int index = indexu + vf;
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const float multiplier = this->m_gausstab[index];
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madd_v4_v4fl(tempColor, &buffer[bufferindex], multiplier);
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multiplier_accum += multiplier;
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index += step;
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bufferindex += offsetadd;
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}
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}
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mul_v4_v4fl(color, tempColor, 1.0f / multiplier_accum);
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}
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void GaussianBokehBlurReferenceOperation::deinitExecution()
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{
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delete [] this->m_gausstab;
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this->m_gausstab = NULL;
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this->m_inputImage = NULL;
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this->m_inputSize = NULL;
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}
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bool GaussianBokehBlurReferenceOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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return true;
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}
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else {
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int addx = this->m_data->sizex+2;
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int addy = this->m_data->sizey+2;
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newInput.xmax = input->xmax + addx;
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newInput.xmin = input->xmin - addx;
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newInput.ymax = input->ymax + addy;
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newInput.ymin = input->ymin - addy;
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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}
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@@ -118,17 +118,19 @@ void GaussianXBlurOperation::deinitExecution()
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bool GaussianXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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if (!this->m_sizeavailable) {
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}
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}
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else {
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{
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if (this->m_sizeavailable && this->m_gausstab != NULL) {
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newInput.xmax = input->xmax + this->m_rad;
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newInput.xmin = input->xmin - this->m_rad;
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@@ -116,17 +116,19 @@ void GaussianYBlurOperation::deinitExecution()
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bool GaussianYBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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if (!m_sizeavailable) {
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}
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}
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else {
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{
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if (this->m_sizeavailable && this->m_gausstab != NULL) {
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newInput.xmax = input->xmax;
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newInput.xmin = input->xmin;
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@@ -45,12 +45,13 @@ void MixBaseOperation::executePixel(float *outputColor, float x, float y, PixelS
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{
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float inputColor1[4];
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float inputColor2[4];
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float value;
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float inputValue[4];
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this->m_inputValueOperation->read(&value, x, y, sampler, inputBuffers);
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this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers);
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this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers);
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this->m_inputValueOperation->read(inputValue, x, y, sampler, inputBuffers);
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this->m_inputColor1Operation->read(inputColor1, x, y, sampler, inputBuffers);
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this->m_inputColor2Operation->read(inputColor2, x, y, sampler, inputBuffers);
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float value = inputValue[0];
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if (this->useValueAlphaMultiply()) {
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value *= inputColor2[3];
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}
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@@ -93,13 +94,3 @@ void MixBaseOperation::determineResolution(unsigned int resolution[], unsigned i
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}
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NodeOperation::determineResolution(resolution, preferredResolution);
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}
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void MixBaseOperation::clampIfNeeded(float *color)
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{
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if (this->m_useClamp) {
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CLAMP(color[0], 0.0f, 1.0f);
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CLAMP(color[1], 0.0f, 1.0f);
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CLAMP(color[2], 0.0f, 1.0f);
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CLAMP(color[3], 0.0f, 1.0f);
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}
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}
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@@ -40,7 +40,16 @@ protected:
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bool m_valueAlphaMultiply;
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bool m_useClamp;
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void clampIfNeeded(float *color);
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inline void clampIfNeeded(float *color)
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{
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if (m_useClamp) {
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CLAMP(color[0], 0.0f, 1.0f);
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CLAMP(color[1], 0.0f, 1.0f);
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CLAMP(color[2], 0.0f, 1.0f);
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CLAMP(color[3], 0.0f, 1.0f);
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}
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}
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public:
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/**
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* Default constructor
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@@ -112,7 +112,7 @@ __kernel void defocusKernel(__read_only image2d_t inputImage, __read_only image2
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tempSize = read_imagef(inputSize, SAMPLER_NEAREST, inputCoordinate).s0;
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if (tempSize > threshold) {
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if (tempSize >= fabs(dx) && tempSize >= fabs(dy)) {
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float2 uv = { 256.0f + dx * 256.0f / tempSize, 256.0f + dy * 256.0f / tempSize};
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float2 uv = { 256.0f + dx * 255.0f / tempSize, 256.0f + dy * 255.0f / tempSize};
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bokeh = read_imagef(bokehImage, SAMPLER_NEAREST, uv);
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readColor = read_imagef(inputImage, SAMPLER_NEAREST, inputCoordinate);
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color_accum += bokeh*readColor;
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@@ -57,7 +57,7 @@ void VariableSizeBokehBlurOperation::initExecution()
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this->m_inputBokehProgram = getInputSocketReader(1);
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this->m_inputSizeProgram = getInputSocketReader(2);
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#ifdef COM_DEFOCUS_SEARCH
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this->m_inputSearchProgram = getInputSocketReader(4);
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this->m_inputSearchProgram = getInputSocketReader(3);
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#endif
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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@@ -93,7 +93,7 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
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#ifdef COM_DEFOCUS_SEARCH
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float search[4];
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this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL);
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this->m_inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL);
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int minx = search[0];
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int miny = search[1];
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int maxx = search[2];
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@@ -127,8 +127,8 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
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float fsize = fabsf(size);
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float dx = nx - x;
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if (fsize > fabsf(dx) && fsize > fabsf(dy)) {
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float u = (256.0f + (dx/size) * 256.0f);
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float v = (256.0f + (dy/size) * 256.0f);
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float u = (256.0f + (dx/size) * 255.0f);
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float v = (256.0f + (dy/size) * 255.0f);
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inputBokehBuffer->readNoCheck(bokeh, u, v);
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madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetNxNy]);
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add_v4_v4(multiplier_accum, bokeh);
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@@ -211,7 +211,7 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu
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searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
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searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
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searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
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operation = getInputOperation(4);
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operation = getInputOperation(3);
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if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) {
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return true;
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}
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@@ -228,65 +228,74 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu
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InverseSearchRadiusOperation::InverseSearchRadiusOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
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this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // depth
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->inputRadius = NULL;
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this->inputDepth = NULL;
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this->m_inputRadius = NULL;
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}
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void InverseSearchRadiusOperation::initExecution()
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{
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this->inputRadius = this->getInputSocketReader(0);
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this->inputDepth = this->getInputSocketReader(1);
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this->m_inputRadius = this->getInputSocketReader(0);
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}
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void* InverseSearchRadiusOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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MemoryBuffer * data = new MemoryBuffer(NULL, rect);
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float* buffer = data->getBuffer();
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int x, y;
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float width = this->inputRadius->getWidth();
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float height = this->inputRadius->getHeight();
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for (x = rect->xmin; x < rect->xmax ; x++) {
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for (y = rect->ymin; y < rect->ymax ; y++) {
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float[4] temp;
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int width = this->m_inputRadius->getWidth();
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int height = this->m_inputRadius->getHeight();
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float temp[4];
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int offset = 0;
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for (y = rect->ymin; y < rect->ymax ; y++) {
|
||||
for (x = rect->xmin; x < rect->xmax ; x++) {
|
||||
int rx = x * DIVIDER;
|
||||
int ry = y * DIVIDER;
|
||||
this->inputRadius->read(temp, rx, ry, memoryBuffers, NULL);
|
||||
float centerRadius = temp[0];
|
||||
this->inputDepth->read(temp, rx, ry, memoryBuffers, NULL);
|
||||
float centerDepth = temp[0];
|
||||
t[0] = MAX2(rx - this->maxBlur, 0.0f);
|
||||
t[1] = MAX2(ry - this->maxBlur, 0.0f);
|
||||
t[2] = MIN2(rx + this->maxBlur, width);
|
||||
t[3] = MIN2(ry + this->maxBlur, height);
|
||||
int minx = t[0];
|
||||
int miny = t[1];
|
||||
int maxx = t[2];
|
||||
int maxy = t[3];
|
||||
int sminx = rx;
|
||||
int smaxx = rx;
|
||||
int sminy = ry;
|
||||
int smaxy = ry;
|
||||
for (int nx = minx ; nx < maxx ; nx ++) {
|
||||
for (int ny = miny ; ny < maxy ; ny ++) {
|
||||
this->inputRadius->read(temp, nx, ny, memoryBuffers, NULL);
|
||||
if (nx < rx && temp[0])
|
||||
|
||||
}
|
||||
}
|
||||
float t[4];
|
||||
data->writePixel(x, y, t);
|
||||
buffer[offset] = MAX2(rx - m_maxBlur, 0);
|
||||
buffer[offset+1] = MAX2(ry- m_maxBlur, 0);
|
||||
buffer[offset+2] = MIN2(rx+DIVIDER + m_maxBlur, width);
|
||||
buffer[offset+3] = MIN2(ry+DIVIDER + m_maxBlur, height);
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
// for (x = rect->xmin; x < rect->xmax ; x++) {
|
||||
// for (y = rect->ymin; y < rect->ymax ; y++) {
|
||||
// int rx = x * DIVIDER;
|
||||
// int ry = y * DIVIDER;
|
||||
// float radius = 0.0f;
|
||||
// float maxx = x;
|
||||
// float maxy = y;
|
||||
|
||||
// for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
|
||||
// for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
|
||||
// this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST, NULL);
|
||||
// if (radius < temp[0]) {
|
||||
// radius = temp[0];
|
||||
// maxx = x2;
|
||||
// maxy = y2;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// int impactRadius = ceil(radius / DIVIDER);
|
||||
// for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
|
||||
// for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
|
||||
// data->read(temp, x2, y2);
|
||||
// temp[0] = MIN2(temp[0], maxx);
|
||||
// temp[1] = MIN2(temp[1], maxy);
|
||||
// temp[2] = MAX2(temp[2], maxx);
|
||||
// temp[3] = MAX2(temp[3], maxy);
|
||||
// data->writePixel(x2, y2, temp);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
return data;
|
||||
}
|
||||
|
||||
void InverseSearchRadiusOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
|
||||
{
|
||||
MemoryBuffer *buffer = (MemoryBuffer*)data;
|
||||
buffer->read(color, x, y);
|
||||
buffer->readNoCheck(color, x, y);
|
||||
}
|
||||
|
||||
void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
|
||||
@@ -299,8 +308,7 @@ void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer
|
||||
|
||||
void InverseSearchRadiusOperation::deinitExecution()
|
||||
{
|
||||
this->inputRadius = NULL;
|
||||
this->inputDepth = NULL;
|
||||
this->m_inputRadius = NULL;
|
||||
}
|
||||
|
||||
void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
|
||||
@@ -313,10 +321,10 @@ void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[]
|
||||
bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
|
||||
{
|
||||
rcti newRect;
|
||||
newRect.ymin = input->ymin*DIVIDER;
|
||||
newRect.ymax = input->ymax*DIVIDER;
|
||||
newRect.xmin = input->xmin*DIVIDER;
|
||||
newRect.xmax = input->xmax*DIVIDER;
|
||||
newRect.ymin = input->ymin*DIVIDER - m_maxBlur;
|
||||
newRect.ymax = input->ymax*DIVIDER + m_maxBlur;
|
||||
newRect.xmin = input->xmin*DIVIDER - m_maxBlur;
|
||||
newRect.xmax = input->xmax*DIVIDER + m_maxBlur;
|
||||
return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
|
||||
}
|
||||
#endif
|
||||
|
@@ -25,6 +25,7 @@
|
||||
#include "COM_NodeOperation.h"
|
||||
#include "COM_QualityStepHelper.h"
|
||||
|
||||
//#define COM_DEFOCUS_SEARCH
|
||||
|
||||
class VariableSizeBokehBlurOperation : public NodeOperation, public QualityStepHelper {
|
||||
private:
|
||||
@@ -34,7 +35,7 @@ private:
|
||||
SocketReader *m_inputBokehProgram;
|
||||
SocketReader *m_inputSizeProgram;
|
||||
#ifdef COM_DEFOCUS_SEARCH
|
||||
SocketReader *inputSearchProgram;
|
||||
SocketReader *m_inputSearchProgram;
|
||||
#endif
|
||||
|
||||
public:
|
||||
@@ -71,10 +72,8 @@ public:
|
||||
#ifdef COM_DEFOCUS_SEARCH
|
||||
class InverseSearchRadiusOperation : public NodeOperation {
|
||||
private:
|
||||
int maxBlur;
|
||||
float threshold;
|
||||
SocketReader *inputDepth;
|
||||
SocketReader *inputRadius;
|
||||
int m_maxBlur;
|
||||
SocketReader *m_inputRadius;
|
||||
public:
|
||||
static const int DIVIDER = 4;
|
||||
|
||||
@@ -100,9 +99,7 @@ public:
|
||||
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
|
||||
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
|
||||
|
||||
void setMaxBlur(int maxRadius) { this->maxBlur = maxRadius; }
|
||||
|
||||
void setThreshold(float threshold) { this->threshold = threshold; }
|
||||
void setMaxBlur(int maxRadius) { this->m_maxBlur = maxRadius; }
|
||||
};
|
||||
#endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user