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blender-archive/source/blender/editors/transform
Ton Roosendaal 8c4a93110e Bugfix #21825
Auto-IK: applying back the IK transform on bones fails for constrainted 
bones themselves. This would require the post-transform of IK to be
converted to a pre-transform for the constraint. That's too much of
a headache for bugfixing days.

To keep the autoIK feature work it now stops IK chains at constrainted
bones. Added todo item for a matrix wizzard to fix this one day.

(What would be really cool is a matrix-api for armature to easily 
get all the required pre- and post transforms and apply. There's a lot
of duplicate exception handling for hinge bones for example.)
2010-12-28 17:03:09 +00:00
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2010-08-10 21:22:26 +00:00
2010-09-03 03:30:20 +00:00
2010-12-28 17:03:09 +00:00
2010-12-24 12:50:07 +00:00
2010-12-04 13:00:28 +00:00