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blender-archive/source/blender/compositor/nodes/COM_SplitViewerNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

63 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SplitViewerNode.h"
#include "COM_SplitOperation.h"
#include "COM_ViewerOperation.h"
namespace blender::compositor {
SplitViewerNode::SplitViewerNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void SplitViewerNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *editor_node = this->get_bnode();
bool do_output = (editor_node->flag & NODE_DO_OUTPUT_RECALC || context.is_rendering()) &&
(editor_node->flag & NODE_DO_OUTPUT);
NodeInput *image1Socket = this->get_input_socket(0);
NodeInput *image2Socket = this->get_input_socket(1);
Image *image = (Image *)this->get_bnode()->id;
ImageUser *image_user = (ImageUser *)this->get_bnode()->storage;
Scene *scene = context.get_scene();
SplitOperation *split_viewer_operation = new SplitOperation();
split_viewer_operation->set_split_percentage(this->get_bnode()->custom1);
split_viewer_operation->set_xsplit(!this->get_bnode()->custom2);
converter.add_operation(split_viewer_operation);
converter.map_input_socket(image1Socket, split_viewer_operation->get_input_socket(0));
converter.map_input_socket(image2Socket, split_viewer_operation->get_input_socket(1));
ViewerOperation *viewer_operation = new ViewerOperation();
viewer_operation->set_image(image);
viewer_operation->set_image_user(image_user);
viewer_operation->set_view_settings(&scene->view_settings);
viewer_operation->set_display_settings(&scene->display_settings);
viewer_operation->set_render_data(context.get_render_data());
viewer_operation->set_view_name(context.get_view_name());
/* defaults - the viewer node has these options but not exposed for split view
* we could use the split to define an area of interest on one axis at least */
viewer_operation->set_chunk_order(ChunkOrdering::Default);
viewer_operation->setCenterX(0.5f);
viewer_operation->setCenterY(0.5f);
converter.add_operation(viewer_operation);
converter.add_link(split_viewer_operation->get_output_socket(),
viewer_operation->get_input_socket(0));
converter.add_preview(split_viewer_operation->get_output_socket());
if (do_output) {
converter.register_viewer(viewer_operation);
}
}
} // namespace blender::compositor