Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_SplitViewerNode.h"
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#include "COM_SplitOperation.h"
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#include "COM_ViewerOperation.h"
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namespace blender::compositor {
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SplitViewerNode::SplitViewerNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void SplitViewerNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *editor_node = this->get_bnode();
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bool do_output = (editor_node->flag & NODE_DO_OUTPUT_RECALC || context.is_rendering()) &&
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(editor_node->flag & NODE_DO_OUTPUT);
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NodeInput *image1Socket = this->get_input_socket(0);
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NodeInput *image2Socket = this->get_input_socket(1);
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Image *image = (Image *)this->get_bnode()->id;
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ImageUser *image_user = (ImageUser *)this->get_bnode()->storage;
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Scene *scene = context.get_scene();
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SplitOperation *split_viewer_operation = new SplitOperation();
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split_viewer_operation->set_split_percentage(this->get_bnode()->custom1);
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split_viewer_operation->set_xsplit(!this->get_bnode()->custom2);
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converter.add_operation(split_viewer_operation);
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converter.map_input_socket(image1Socket, split_viewer_operation->get_input_socket(0));
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converter.map_input_socket(image2Socket, split_viewer_operation->get_input_socket(1));
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ViewerOperation *viewer_operation = new ViewerOperation();
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viewer_operation->set_image(image);
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viewer_operation->set_image_user(image_user);
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viewer_operation->set_view_settings(&scene->view_settings);
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viewer_operation->set_display_settings(&scene->display_settings);
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viewer_operation->set_render_data(context.get_render_data());
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viewer_operation->set_view_name(context.get_view_name());
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/* defaults - the viewer node has these options but not exposed for split view
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* we could use the split to define an area of interest on one axis at least */
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viewer_operation->set_chunk_order(ChunkOrdering::Default);
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viewer_operation->setCenterX(0.5f);
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viewer_operation->setCenterY(0.5f);
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converter.add_operation(viewer_operation);
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converter.add_link(split_viewer_operation->get_output_socket(),
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viewer_operation->get_input_socket(0));
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converter.add_preview(split_viewer_operation->get_output_socket());
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if (do_output) {
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converter.register_viewer(viewer_operation);
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}
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}
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} // namespace blender::compositor
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