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blender-archive/source/blender/compositor/nodes/COM_TextureNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

44 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_TextureNode.h"
#include "COM_TextureOperation.h"
namespace blender::compositor {
TextureNode::TextureNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void TextureNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *editor_node = this->get_bnode();
Tex *texture = (Tex *)editor_node->id;
TextureOperation *operation = new TextureOperation();
bool scene_color_manage = !STREQ(context.get_scene()->display_settings.display_device, "None");
operation->set_texture(texture);
operation->set_render_data(context.get_render_data());
operation->set_scene_color_manage(scene_color_manage);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(1), operation->get_output_socket());
converter.add_preview(operation->get_output_socket());
TextureAlphaOperation *alpha_operation = new TextureAlphaOperation();
alpha_operation->set_texture(texture);
alpha_operation->set_render_data(context.get_render_data());
alpha_operation->set_scene_color_manage(scene_color_manage);
converter.add_operation(alpha_operation);
converter.map_input_socket(get_input_socket(0), alpha_operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), alpha_operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), alpha_operation->get_output_socket());
}
} // namespace blender::compositor