This change the attribute binding scheme to something similar to the curves objects. Attributes are now buffer textures sampled per points. The actual geometry is now rendered using an index buffer that avoid too many vertex shader invocation. Drawcall is wrapped in a DRW function to reduce complexity of future changes.
453 lines
14 KiB
C++
453 lines
14 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2017 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup draw
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*
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* \brief PointCloud API for render engines
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "BLI_math_base.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_pointcloud.h"
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#include "GPU_batch.h"
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#include "GPU_material.h"
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#include "draw_attributes.h"
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#include "draw_cache_impl.h"
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#include "draw_cache_inline.h"
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#include "draw_pointcloud_private.hh" /* own include */
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using namespace blender;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUBatch cache management
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* \{ */
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struct PointCloudBatchCache {
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/* Dot primitive types. */
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GPUBatch *dots;
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/* Triangle primitive types. */
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GPUBatch *surface;
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GPUBatch **surface_per_mat;
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/* Triangles indices to draw the points. */
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GPUIndexBuf *geom_indices;
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/* Position and radius. */
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GPUVertBuf *pos_rad;
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/* Active attribute in 3D view. */
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GPUVertBuf *attr_viewer;
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/* Requested attributes */
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GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
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/** Attributes currently being drawn or about to be drawn. */
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DRW_Attributes attr_used;
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/**
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* Attributes that were used at some point. This is used for garbage collection, to remove
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* attributes that are not used in shaders anymore due to user edits.
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*/
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DRW_Attributes attr_used_over_time;
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/**
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* The last time in seconds that the `attr_used` and `attr_used_over_time` were exactly the same.
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* If the delta between this time and the current scene time is greater than the timeout set in
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* user preferences (`U.vbotimeout`) then garbage collection is performed.
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*/
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int last_attr_matching_time;
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/* settings to determine if cache is invalid */
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bool is_dirty;
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int mat_len;
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/**
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* The draw cache extraction is currently not multi-threaded for multiple objects, but if it was,
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* some locking would be necessary because multiple objects can use the same object data with
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* different materials, etc. This is a placeholder to make multi-threading easier in the future.
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*/
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std::mutex render_mutex;
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};
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static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
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{
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return static_cast<PointCloudBatchCache *>(pointcloud.batch_cache);
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}
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static bool pointcloud_batch_cache_valid(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (cache == nullptr) {
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return false;
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}
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if (cache->mat_len != DRW_pointcloud_material_count_get(&pointcloud)) {
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return false;
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}
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return cache->is_dirty == false;
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}
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static void pointcloud_batch_cache_init(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (!cache) {
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cache = MEM_new<PointCloudBatchCache>(__func__);
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pointcloud.batch_cache = cache;
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}
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else {
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memset(cache, 0, sizeof(*cache));
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}
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cache->mat_len = DRW_pointcloud_material_count_get(&pointcloud);
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cache->surface_per_mat = static_cast<GPUBatch **>(
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MEM_callocN(sizeof(GPUBatch *) * cache->mat_len, __func__));
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cache->is_dirty = false;
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}
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void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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if (cache == nullptr) {
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return;
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}
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switch (mode) {
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case BKE_POINTCLOUD_BATCH_DIRTY_ALL:
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cache->is_dirty = true;
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break;
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default:
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BLI_assert(0);
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}
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}
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static void pointcloud_discard_attributes(PointCloudBatchCache &cache)
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{
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for (const int j : IndexRange(GPU_MAX_ATTR)) {
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GPU_VERTBUF_DISCARD_SAFE(cache.attributes_buf[j]);
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}
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drw_attributes_clear(&cache.attr_used);
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}
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static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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if (!cache) {
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return;
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}
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GPU_BATCH_DISCARD_SAFE(cache->dots);
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GPU_BATCH_DISCARD_SAFE(cache->surface);
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GPU_VERTBUF_DISCARD_SAFE(cache->pos_rad);
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GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
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GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
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if (cache->surface_per_mat) {
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for (int i = 0; i < cache->mat_len; i++) {
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GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
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}
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}
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MEM_SAFE_FREE(cache->surface_per_mat);
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pointcloud_discard_attributes(*cache);
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}
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void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
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{
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if (!pointcloud_batch_cache_valid(*pointcloud)) {
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pointcloud_batch_cache_clear(*pointcloud);
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pointcloud_batch_cache_init(*pointcloud);
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}
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}
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void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
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{
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pointcloud_batch_cache_clear(*pointcloud);
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MEM_SAFE_FREE(pointcloud->batch_cache);
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}
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void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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if (!cache) {
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return;
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}
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bool do_discard = false;
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if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
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cache->last_attr_matching_time = ctime;
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}
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if (ctime - cache->last_attr_matching_time > U.vbotimeout) {
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do_discard = true;
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}
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drw_attributes_clear(&cache->attr_used_over_time);
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if (do_discard) {
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pointcloud_discard_attributes(*cache);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name PointCloud extraction
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* \{ */
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static const uint half_octahedron_tris[4][3] = {
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{0, 1, 2},
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{0, 2, 3},
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{0, 3, 4},
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{0, 4, 1},
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};
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static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudBatchCache &cache)
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{
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/** \note: Avoid modulo by non-power-of-two in shader. */
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uint32_t vertid_max = pointcloud.totpoint * 32;
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uint32_t index_len = pointcloud.totpoint * ARRAY_SIZE(half_octahedron_tris);
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GPUIndexBufBuilder builder;
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GPU_indexbuf_init(&builder, GPU_PRIM_TRIS, index_len, vertid_max);
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for (int p = 0; p < pointcloud.totpoint; p++) {
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for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
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GPU_indexbuf_add_tri_verts(&builder,
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half_octahedron_tris[i][0] + p * 32,
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half_octahedron_tris[i][1] + p * 32,
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half_octahedron_tris[i][2] + p * 32);
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}
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}
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GPU_indexbuf_build_in_place(&builder, cache.geom_indices);
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}
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static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
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PointCloudBatchCache &cache)
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{
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using namespace blender;
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const bke::AttributeAccessor attributes = pointcloud.attributes();
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const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
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const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
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static GPUVertFormat format = {0};
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if (format.attr_len == 0) {
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GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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}
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GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
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GPU_vertbuf_init_with_format_ex(cache.pos_rad, &format, usage_flag);
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GPU_vertbuf_data_alloc(cache.pos_rad, positions.size());
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MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos_rad)),
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pointcloud.totpoint};
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if (radii) {
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const VArraySpan<float> radii_span(radii);
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threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
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for (const int i : range) {
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vbo_data[i].x = positions[i].x;
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vbo_data[i].y = positions[i].y;
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vbo_data[i].z = positions[i].z;
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/* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
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vbo_data[i].w = radii_span[i] * 100.0f;
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}
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});
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}
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else {
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threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
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for (const int i : range) {
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vbo_data[i].x = positions[i].x;
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vbo_data[i].y = positions[i].y;
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vbo_data[i].z = positions[i].z;
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vbo_data[i].w = 1.0f;
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}
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});
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}
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}
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static void pointcloud_extract_attribute(const PointCloud &pointcloud,
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PointCloudBatchCache &cache,
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const DRW_AttributeRequest &request,
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int index)
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{
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using namespace blender;
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GPUVertBuf *&attr_buf = cache.attributes_buf[index];
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const bke::AttributeAccessor attributes = pointcloud.attributes();
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/* TODO(@kevindietrich): float4 is used for scalar attributes as the implicit conversion done
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* by OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following
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* the Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a
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* similar texture state swizzle to map the attribute correctly as for volume attributes, so we
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* can control the conversion ourselves. */
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VArray<ColorGeometry4f> attribute = attributes.lookup_or_default<ColorGeometry4f>(
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request.attribute_name, request.domain, {0.0f, 0.0f, 0.0f, 1.0f});
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static GPUVertFormat format = {0};
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if (format.attr_len == 0) {
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GPU_vertformat_attr_add(&format, "attr", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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}
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GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
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GPU_vertbuf_init_with_format_ex(attr_buf, &format, usage_flag);
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GPU_vertbuf_data_alloc(attr_buf, pointcloud.totpoint);
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MutableSpan<ColorGeometry4f> vbo_data{
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static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(attr_buf)), pointcloud.totpoint};
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attribute.materialize(vbo_data);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Private API
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* \{ */
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GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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DRW_vbo_request(nullptr, &cache->pos_rad);
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return cache->pos_rad;
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}
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GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
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GPUMaterial **gpu_materials,
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int mat_len)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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DRW_Attributes attrs_needed;
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drw_attributes_clear(&attrs_needed);
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for (GPUMaterial *gpu_material : Span<GPUMaterial *>(gpu_materials, mat_len)) {
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ListBase gpu_attrs = GPU_material_attributes(gpu_material);
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LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
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const char *name = gpu_attr->name;
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int layer_index;
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eCustomDataType type;
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eAttrDomain domain = ATTR_DOMAIN_POINT;
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if (!drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
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continue;
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}
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drw_attributes_add_request(&attrs_needed, name, type, layer_index, domain);
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}
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}
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if (!drw_attributes_overlap(&cache->attr_used, &attrs_needed)) {
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/* Some new attributes have been added, free all and start over. */
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for (const int i : IndexRange(GPU_MAX_ATTR)) {
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GPU_VERTBUF_DISCARD_SAFE(cache->attributes_buf[i]);
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}
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drw_attributes_merge(&cache->attr_used, &attrs_needed, cache->render_mutex);
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}
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drw_attributes_merge(&cache->attr_used_over_time, &attrs_needed, cache->render_mutex);
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DRW_batch_request(&cache->surface_per_mat[0]);
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return cache->surface_per_mat;
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}
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GPUBatch *pointcloud_surface_get(PointCloud *pointcloud)
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{
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
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return DRW_batch_request(&cache->surface);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name API
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* \{ */
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GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
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return DRW_batch_request(&cache->dots);
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}
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GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name)
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{
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PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
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int layer_index;
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eCustomDataType type;
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eAttrDomain domain = ATTR_DOMAIN_POINT;
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if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
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DRW_Attributes attributes{};
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drw_attributes_add_request(&attributes, name, type, layer_index, domain);
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drw_attributes_merge(&cache.attr_used, &attributes, cache.render_mutex);
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}
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int request_i = -1;
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for (const int i : IndexRange(cache.attr_used.num_requests)) {
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if (STREQ(cache.attr_used.requests[i].attribute_name, name)) {
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request_i = i;
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break;
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}
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}
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if (request_i == -1) {
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return nullptr;
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}
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return &cache.attributes_buf[request_i];
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}
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int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
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{
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return max_ii(1, pointcloud->totcol);
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}
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void DRW_pointcloud_batch_cache_create_requested(Object *ob)
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{
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PointCloud *pointcloud = static_cast<PointCloud *>(ob->data);
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PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
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if (DRW_batch_requested(cache.dots, GPU_PRIM_POINTS)) {
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DRW_vbo_request(cache.dots, &cache.pos_rad);
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}
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if (DRW_batch_requested(cache.surface, GPU_PRIM_TRIS)) {
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DRW_ibo_request(cache.surface, &cache.geom_indices);
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DRW_vbo_request(cache.surface, &cache.pos_rad);
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}
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for (int i = 0; i < cache.mat_len; i++) {
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if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
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/* TODO(fclem): Per material ranges. */
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DRW_ibo_request(cache.surface_per_mat[i], &cache.geom_indices);
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}
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}
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for (int j = 0; j < cache.attr_used.num_requests; j++) {
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DRW_vbo_request(nullptr, &cache.attributes_buf[j]);
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if (DRW_vbo_requested(cache.attributes_buf[j])) {
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pointcloud_extract_attribute(*pointcloud, cache, cache.attr_used.requests[j], j);
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}
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}
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if (DRW_ibo_requested(cache.geom_indices)) {
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pointcloud_extract_indices(*pointcloud, cache);
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}
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if (DRW_vbo_requested(cache.pos_rad)) {
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pointcloud_extract_position_and_radius(*pointcloud, cache);
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}
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}
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/** \} */
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