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blender-archive/source/blender/draw/intern/shaders/draw_command_generate_comp.glsl

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GLSL

/**
* Convert DrawPrototype into draw commands.
*/
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
#define atomicAddAndGet(dst, val) (atomicAdd(dst, val) + val)
/* This is only called by the last thread executed over the group's prototype draws. */
void write_draw_call(DrawGroup group, uint group_id)
{
DrawCommand cmd;
cmd.vertex_len = group.vertex_len;
cmd.vertex_first = group.vertex_first;
if (group.base_index != -1) {
cmd.base_index = group.base_index;
cmd.instance_first_indexed = group.start;
}
else {
cmd._instance_first_array = group.start;
}
/* Back-facing command. */
cmd.instance_len = group_buf[group_id].back_facing_counter;
command_buf[group_id * 2 + 0] = cmd;
/* Front-facing command. */
cmd.instance_len = group_buf[group_id].front_facing_counter;
command_buf[group_id * 2 + 1] = cmd;
/* Reset the counters for a next command gen dispatch. Avoids resending the whole data just
* for this purpose. Only the last thread will execute this so it is thread-safe. */
group_buf[group_id].front_facing_counter = 0u;
group_buf[group_id].back_facing_counter = 0u;
group_buf[group_id].total_counter = 0u;
}
void main()
{
uint proto_id = gl_GlobalInvocationID.x;
if (proto_id >= prototype_len) {
return;
}
DrawPrototype proto = prototype_buf[proto_id];
uint group_id = proto.group_id;
bool is_inverted = (proto.resource_handle & 0x80000000u) != 0;
uint resource_index = (proto.resource_handle & 0x7FFFFFFFu);
/* Visibility test result. */
bool is_visible = ((visibility_buf[resource_index / 32u] & (1u << (resource_index % 32u)))) != 0;
DrawGroup group = group_buf[group_id];
if (!is_visible) {
/* Skip the draw but still count towards the completion. */
if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
write_draw_call(group, group_id);
}
return;
}
uint back_facing_len = group.len - group.front_facing_len;
uint front_facing_len = group.front_facing_len;
uint dst_index = group.start;
if (is_inverted) {
uint offset = atomicAdd(group_buf[group_id].back_facing_counter, proto.instance_len);
dst_index += offset;
if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
write_draw_call(group, group_id);
}
}
else {
uint offset = atomicAdd(group_buf[group_id].front_facing_counter, proto.instance_len);
dst_index += back_facing_len + offset;
if (atomicAddAndGet(group_buf[group_id].total_counter, proto.instance_len) == group.len) {
write_draw_call(group, group_id);
}
}
for (uint i = dst_index; i < dst_index + proto.instance_len; i++) {
/* Fill resource_id buffer for each instance of this draw */
resource_id_buf[i] = resource_index;
}
}