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blender-archive/source/blender/io/collada/ControllerExporter.cpp
Hans Goudey 05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00

632 lines
18 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#include "COLLADASWBaseInputElement.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWSource.h"
#include "DNA_action_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_deform.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "ED_armature.h"
#include "BLI_listbase.h"
#include "ArmatureExporter.h"
#include "ControllerExporter.h"
#include "GeometryExporter.h"
#include "SceneExporter.h"
#include "collada_utils.h"
bool ControllerExporter::is_skinned_mesh(Object *ob)
{
return bc_get_assigned_armature(ob) != nullptr;
}
void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
Object *ob_arm,
Bone *bone)
{
if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
}
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
write_bone_URLs(ins, ob_arm, child);
}
}
}
bool ControllerExporter::add_instance_controller(Object *ob)
{
Object *ob_arm = bc_get_assigned_armature(ob);
bArmature *arm = (bArmature *)ob_arm->data;
const std::string &controller_id = get_controller_id(ob_arm, ob);
COLLADASW::InstanceController ins(mSW);
ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
Mesh *me = (Mesh *)ob->data;
if (BKE_mesh_deform_verts(me) == nullptr) {
return false;
}
/* write root bone URLs */
Bone *bone;
for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
write_bone_URLs(ins, ob_arm, bone);
}
InstanceWriter::add_material_bindings(
ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
ins.add();
return true;
}
void ControllerExporter::export_controllers()
{
Scene *sce = blender_context.get_scene();
openLibrary();
GeometryFunctor gf;
gf.forEachMeshObjectInExportSet<ControllerExporter>(
sce, *this, this->export_settings.get_export_set());
closeLibrary();
}
void ControllerExporter::operator()(Object *ob)
{
Object *ob_arm = bc_get_assigned_armature(ob);
Key *key = BKE_key_from_object(ob);
if (ob_arm) {
export_skin_controller(ob, ob_arm);
}
if (key && this->export_settings.get_include_shapekeys()) {
export_morph_controller(ob, key);
}
}
#if 0
bool ArmatureExporter::already_written(Object *ob_arm)
{
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
written_armatures.end();
}
void ArmatureExporter::wrote(Object *ob_arm)
{
written_armatures.push_back(ob_arm);
}
void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
std::vector<Object *> &objects,
Scene *sce)
{
objects.clear();
Base *base = (Base *)sce->base.first;
while (base) {
Object *ob = base->object;
if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
objects.push_back(ob);
}
base = base->next;
}
}
#endif
std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
{
return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
SKIN_CONTROLLER_ID_SUFFIX;
}
std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
{
return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
}
void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
{
/* joint names
* joint inverse bind matrices
* vertex weights */
/* input:
* joint names: ob -> vertex group names
* vertex group weights: me->dvert -> groups -> index, weight */
bool use_instantiation = this->export_settings.get_use_object_instantiation();
Mesh *me;
if (BKE_mesh_deform_verts((Mesh *)ob->data) == nullptr) {
return;
}
me = bc_get_mesh_copy(blender_context,
ob,
this->export_settings.get_export_mesh_type(),
this->export_settings.get_apply_modifiers(),
this->export_settings.get_triangulate());
std::string controller_name = id_name(ob_arm);
std::string controller_id = get_controller_id(ob_arm, ob);
openSkin(controller_id,
controller_name,
COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
add_bind_shape_mat(ob);
const ListBase *defbase = BKE_object_defgroup_list(ob);
std::string joints_source_id = add_joints_source(ob_arm, defbase, controller_id);
std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, defbase, controller_id);
std::list<int> vcounts;
std::list<int> joints;
std::list<float> weights;
{
int i, j;
/* def group index -> joint index */
std::vector<int> joint_index_by_def_index;
const bDeformGroup *def;
for (def = (const bDeformGroup *)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
if (is_bone_defgroup(ob_arm, def)) {
joint_index_by_def_index.push_back(j++);
}
else {
joint_index_by_def_index.push_back(-1);
}
}
const MDeformVert *dvert = BKE_mesh_deform_verts(me);
int oob_counter = 0;
for (i = 0; i < me->totvert; i++) {
const MDeformVert *vert = &dvert[i];
std::map<int, float> jw;
/* We're normalizing the weights later */
float sumw = 0.0f;
for (j = 0; j < vert->totweight; j++) {
uint idx = vert->dw[j].def_nr;
if (idx >= joint_index_by_def_index.size()) {
/* XXX: Maybe better find out where and
* why the Out Of Bound indexes get created? */
oob_counter += 1;
}
else {
int joint_index = joint_index_by_def_index[idx];
if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
jw[joint_index] += vert->dw[j].weight;
sumw += vert->dw[j].weight;
}
}
}
if (sumw > 0.0f) {
float invsumw = 1.0f / sumw;
vcounts.push_back(jw.size());
for (auto &index_and_weight : jw) {
joints.push_back(index_and_weight.first);
weights.push_back(invsumw * index_and_weight.second);
}
}
else {
vcounts.push_back(0);
#if 0
vcounts.push_back(1);
joints.push_back(-1);
weights.push_back(1.0f);
#endif
}
}
if (oob_counter > 0) {
fprintf(stderr,
"Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
oob_counter,
joint_index_by_def_index.size());
}
}
std::string weights_source_id = add_weights_source(me, controller_id, weights);
add_joints_element(defbase, joints_source_id, inv_bind_mat_source_id);
add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
BKE_id_free(nullptr, me);
closeSkin();
closeController();
}
void ControllerExporter::export_morph_controller(Object *ob, Key *key)
{
bool use_instantiation = this->export_settings.get_use_object_instantiation();
Mesh *me;
me = bc_get_mesh_copy(blender_context,
ob,
this->export_settings.get_export_mesh_type(),
this->export_settings.get_apply_modifiers(),
this->export_settings.get_triangulate());
std::string controller_name = id_name(ob) + "-morph";
std::string controller_id = get_controller_id(key, ob);
openMorph(
controller_id,
controller_name,
COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
std::string targets_id = add_morph_targets(key, ob);
std::string morph_weights_id = add_morph_weights(key, ob);
COLLADASW::TargetsElement targets(mSW);
COLLADASW::InputList &input = targets.getInputList();
input.push_back(COLLADASW::Input(
COLLADASW::InputSemantic::MORPH_TARGET, /* constant declared in COLLADASWInputList.h */
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
input.push_back(
COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
targets.add();
BKE_id_free(nullptr, me);
/* support for animations
* can also try the base element and param alternative */
add_weight_extras(key);
closeMorph();
closeController();
}
std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
{
std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
COLLADASW::IdRefSource source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(key->totkey - 1);
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("IDREF");
source.prepareToAppendValues();
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
source.appendValues(geom_id);
}
source.finish();
return source_id;
}
std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
{
std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(key->totkey - 1);
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("MORPH_WEIGHT");
source.prepareToAppendValues();
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
float weight = kb->curval;
source.appendValues(weight);
}
source.finish();
return source_id;
}
void ControllerExporter::add_weight_extras(Key *key)
{
/* can also try the base element and param alternative */
COLLADASW::BaseExtraTechnique extra;
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
/* XXX why is the weight not used here and set to 0.0?
* float weight = kb->curval; */
extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET");
}
}
void ControllerExporter::add_joints_element(const ListBase *defbase,
const std::string &joints_source_id,
const std::string &inv_bind_mat_source_id)
{
COLLADASW::JointsElement joints(mSW);
COLLADASW::InputList &input = joints.getInputList();
input.push_back(COLLADASW::Input(
COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
input.push_back(
COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
joints.add();
}
void ControllerExporter::add_bind_shape_mat(Object *ob)
{
double bind_mat[4][4];
float f_obmat[4][4];
BKE_object_matrix_local_get(ob, f_obmat);
if (export_settings.get_apply_global_orientation()) {
/* do nothing, rotation is going to be applied to the Data */
}
else {
bc_add_global_transform(f_obmat, export_settings.get_global_transform());
}
// UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
if (this->export_settings.get_limit_precision()) {
BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
}
addBindShapeTransform(bind_mat);
}
std::string ControllerExporter::add_joints_source(Object *ob_arm,
const ListBase *defbase,
const std::string &controller_id)
{
std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
int totjoint = 0;
bDeformGroup *def;
for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
totjoint++;
}
}
COLLADASW::NameSource source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(totjoint);
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("JOINT");
source.prepareToAppendValues();
for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
Bone *bone = get_bone_from_defgroup(ob_arm, def);
if (bone) {
source.appendValues(get_joint_sid(bone));
}
}
source.finish();
return source_id;
}
std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
const ListBase *defbase,
const std::string &controller_id)
{
std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
int totjoint = 0;
for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
totjoint++;
}
}
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(totjoint); // BLI_listbase_count(defbase));
source.setAccessorStride(16);
source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("TRANSFORM");
source.prepareToAppendValues();
bPose *pose = ob_arm->pose;
bArmature *arm = (bArmature *)ob_arm->data;
int flag = arm->flag;
/* put armature in rest position */
if (!(arm->flag & ARM_RESTPOS)) {
Depsgraph *depsgraph = blender_context.get_depsgraph();
Scene *scene = blender_context.get_scene();
arm->flag |= ARM_RESTPOS;
BKE_pose_where_is(depsgraph, scene, ob_arm);
}
for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
float bind_mat[4][4]; /* derived from bone->arm_mat */
bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
if (!has_bindmat) {
/* Have no bind matrix stored, try old style <= Blender 2.78 */
bc_create_restpose_mat(
this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
/* SL/OPEN_SIM COMPATIBILITY */
if (export_settings.get_open_sim()) {
float loc[3];
float rot[3] = {0, 0, 0};
float scale[3];
bc_decompose(bind_mat, loc, nullptr, nullptr, scale);
/* Only translations, no rotation vs armature */
loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
}
}
/* make world-space matrix (bind_mat is armature-space) */
mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
if (!has_bindmat) {
if (export_settings.get_apply_global_orientation()) {
bc_apply_global_transform(world, export_settings.get_global_transform());
}
}
invert_m4_m4(mat, world);
UnitConverter::mat4_to_dae(inv_bind_mat, mat);
if (this->export_settings.get_limit_precision()) {
BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION);
}
source.appendValues(inv_bind_mat);
}
}
/* back from rest position */
if (!(flag & ARM_RESTPOS)) {
Depsgraph *depsgraph = blender_context.get_depsgraph();
Scene *scene = blender_context.get_scene();
arm->flag = flag;
BKE_pose_where_is(depsgraph, scene, ob_arm);
}
source.finish();
return source_id;
}
Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, const bDeformGroup *def)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
return pchan ? pchan->bone : nullptr;
}
bool ControllerExporter::is_bone_defgroup(Object *ob_arm, const bDeformGroup *def)
{
return get_bone_from_defgroup(ob_arm, def) != nullptr;
}
std::string ControllerExporter::add_weights_source(Mesh *me,
const std::string &controller_id,
const std::list<float> &weights)
{
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(weights.size());
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("WEIGHT");
source.prepareToAppendValues();
for (float weight : weights) {
source.appendValues(weight);
}
source.finish();
return source_id;
}
void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id,
const std::string &joints_source_id,
const std::list<int> &vcounts,
const std::list<int> &joints)
{
COLLADASW::VertexWeightsElement weightselem(mSW);
COLLADASW::InputList &input = weightselem.getInputList();
int offset = 0;
input.push_back(COLLADASW::Input(
COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id),
offset++));
input.push_back(
COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id),
offset++));
weightselem.setCount(vcounts.size());
/* write number of deformers per vertex */
COLLADASW::PrimitivesBase::VCountList vcountlist;
vcountlist.resize(vcounts.size());
std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
weightselem.prepareToAppendVCountValues();
weightselem.appendVertexCount(vcountlist);
weightselem.CloseVCountAndOpenVElement();
/* write deformer index - weight index pairs */
int weight_index = 0;
for (int joint_index : joints) {
weightselem.appendValues(joint_index, weight_index++);
}
weightselem.finish();
}