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blender-archive/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Sergey Sharybin 880c132b11 Fix #35480: object without material crash blender when starting game engine
Was a missing NULL-pointer check. No idea why it took so long to figure
issue out -- apparently there was no crash in linux for me and msvc
didn't show any backtrace :S

Also corrected weirdo way of bit flag check which was:
  !ma->mode & MA_FACETEXTURE
better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
2013-05-27 15:13:14 +00:00

94 KiB