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8e6c654294bd0bcde4c044a6be649262b7b4e507
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake. - dont do a scenegraph update on linking an object, run scene.update() after linking objects. - remove split material option since we have enough slots.
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Archive of Blender with old branches
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