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Sergey Sharybin 8ee0c96f4b Previous commit to small optimization of sculpting broke smooth and layer
brushes. They aren't using proxies, so deformation wouldn't be propagated
in sculpt_combine_proxies().

So, maye idea of getting rid of "extra" memory allocaiton/disposing was not
such cool due to it lead to such exception ways?
2011-02-14 16:54:52 +00:00
2011-02-12 16:54:24 +00:00
2011-02-14 03:15:55 +00:00
2010-10-13 14:44:22 +00:00
2011-02-14 06:15:23 +00:00
Description
Archive of Blender with old branches
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