Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			7 lines
		
	
	
		
			111 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			111 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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void main()
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{
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  // no color output, only depth (line below is implicit)
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  // gl_FragDepth = gl_FragCoord.z;
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}
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