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Germano Cavalcante 9001dd7f29 View3D: Cursor Snap Refactor
Make the snap system consistent with the placement tool and leak-safe.

**Changes:**
- Store `SnapCursorDataIntern` in a `static` variable;
- Initialize (lazily) `SnapCursorDataIntern` only once (for the keymap).
- Move setup members of `V3DSnapCursorData` to a new struct `V3DSnapCursorState`
- Merge `ED_view3d_cursor_snap_activate_point` and `ED_view3d_cursor_snap_activate_plane` into `state = ED_view3d_cursor_snap_active()`
- Merge `ED_view3d_cursor_snap_deactivate_point` and `ED_view3d_cursor_snap_deactivate_plane` into `ED_view3d_cursor_snap_deactive(state)`
- Be sure to free the snap context when closing via `ED_view3d_cursor_snap_exit`
- Use RNA properties callbacks to update the properties of the `"Add Primitive Object"` operator
2021-10-20 08:28:58 -03:00
2021-10-20 08:28:58 -03:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2021-08-11 10:11:11 +10:00

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