A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __APPCANVAS_H__
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#define __APPCANVAS_H__
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/** \file blender/freestyle/intern/application/AppCanvas.h
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* \ingroup freestyle
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*/
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#include "../stroke/Canvas.h"
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#include "AppView.h"
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namespace Freestyle {
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class AppCanvas : public Canvas
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{
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public:
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AppCanvas();
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AppCanvas(AppView *iViewer);
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AppCanvas(const AppCanvas& iBrother);
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virtual ~AppCanvas();
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/*! operations that need to be done before a draw */
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virtual void preDraw();
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/*! operations that need to be done after a draw */
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virtual void postDraw();
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/*! Erases the layers and clears the canvas */
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virtual void Erase();
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/* init the canvas */
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virtual void init();
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/*! Reads a pixel area from the canvas */
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virtual void readColorPixels(int x, int y, int w, int h, RGBImage& oImage) const;
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/*! Reads a depth pixel area from the canvas */
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virtual void readDepthPixels(int x, int y, int w, int h, GrayImage& oImage) const;
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virtual BBox<Vec3r> scene3DBBox() const;
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/* abstract */
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virtual void RenderStroke(Stroke *);
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virtual void update();
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/*! accessors */
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virtual int width() const;
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virtual int height() const;
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virtual BBox<Vec2i> border() const;
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virtual float thickness() const;
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AppView *_pViewer;
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inline const AppView * viewer() const {return _pViewer;}
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/*! modifiers */
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void setViewer(AppView *iViewer);
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/* soc */
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void setPassDiffuse(float *buf, int width, int height) {
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_pass_diffuse.buf = buf;
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_pass_diffuse.width = width;
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_pass_diffuse.height = height;
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}
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void setPassZ(float *buf, int width, int height) {
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_pass_z.buf = buf;
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_pass_z.width = width;
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_pass_z.height = height;
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}
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private:
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struct {
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float *buf;
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int width, height;
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} _pass_diffuse, _pass_z;
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};
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} /* namespace Freestyle */
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#endif // __APPCANVAS_H__
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