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blender-archive/source/blender/freestyle/intern/application/AppCanvas.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

99 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __APPCANVAS_H__
#define __APPCANVAS_H__
/** \file blender/freestyle/intern/application/AppCanvas.h
* \ingroup freestyle
*/
#include "../stroke/Canvas.h"
#include "AppView.h"
namespace Freestyle {
class AppCanvas : public Canvas
{
public:
AppCanvas();
AppCanvas(AppView *iViewer);
AppCanvas(const AppCanvas& iBrother);
virtual ~AppCanvas();
/*! operations that need to be done before a draw */
virtual void preDraw();
/*! operations that need to be done after a draw */
virtual void postDraw();
/*! Erases the layers and clears the canvas */
virtual void Erase();
/* init the canvas */
virtual void init();
/*! Reads a pixel area from the canvas */
virtual void readColorPixels(int x, int y, int w, int h, RGBImage& oImage) const;
/*! Reads a depth pixel area from the canvas */
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage& oImage) const;
virtual BBox<Vec3r> scene3DBBox() const;
/* abstract */
virtual void RenderStroke(Stroke *);
virtual void update();
/*! accessors */
virtual int width() const;
virtual int height() const;
virtual BBox<Vec2i> border() const;
virtual float thickness() const;
AppView *_pViewer;
inline const AppView * viewer() const {return _pViewer;}
/*! modifiers */
void setViewer(AppView *iViewer);
/* soc */
void setPassDiffuse(float *buf, int width, int height) {
_pass_diffuse.buf = buf;
_pass_diffuse.width = width;
_pass_diffuse.height = height;
}
void setPassZ(float *buf, int width, int height) {
_pass_z.buf = buf;
_pass_z.width = width;
_pass_z.height = height;
}
private:
struct {
float *buf;
int width, height;
} _pass_diffuse, _pass_z;
};
} /* namespace Freestyle */
#endif // __APPCANVAS_H__