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blender-archive/source/blender/makesrna/intern/rna_world.c
Campbell Barton d5fb0e517c Cleanup: rename 'datablocks' -> 'data-blocks'
Similar to addons -> add-ons, for reading it fits better to hyphenate.
2015-10-24 02:44:43 +11:00

539 lines
24 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_world.c
* \ingroup RNA
*/
#include <float.h>
#include <stdlib.h>
#include "RNA_define.h"
#include "rna_internal.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_texture.h"
#include "ED_node.h"
#include "WM_api.h"
static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->id.data);
}
static PointerRNA rna_World_mist_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldMistSettings, ptr->id.data);
}
static void rna_World_mtex_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
World *wo = (World *)ptr->data;
rna_iterator_array_begin(iter, (void *)wo->mtex, sizeof(MTex *), MAX_MTEX, 0, NULL);
}
static PointerRNA rna_World_active_texture_get(PointerRNA *ptr)
{
World *wo = (World *)ptr->data;
Tex *tex;
tex = give_current_world_texture(wo);
return rna_pointer_inherit_refine(ptr, &RNA_Texture, tex);
}
static void rna_World_active_texture_set(PointerRNA *ptr, PointerRNA value)
{
World *wo = (World *)ptr->data;
set_current_world_texture(wo, value.data);
}
static void rna_World_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD, wo);
}
#if 0
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
}
#endif
/* so camera mist limits redraw */
static void rna_World_draw_mist_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = ptr->id.data;
DAG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
}
static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
{
World *wrld = (World *)ptr->data;
if (wrld->use_nodes && wrld->nodetree == NULL)
ED_node_shader_default(C, &wrld->id);
rna_World_update(CTX_data_main(C), CTX_data_scene(C), ptr);
}
#else
static void rna_def_world_mtex(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem texco_items[] = {
{TEXCO_VIEW, "VIEW", 0, "View", "Use view vector for the texture coordinates"},
{TEXCO_GLOB, "GLOBAL", 0, "Global", "Use global coordinates for the texture coordinates (interior mist)"},
{TEXCO_ANGMAP, "ANGMAP", 0, "AngMap", "Use 360 degree angular coordinates, e.g. for spherical light probes"},
{TEXCO_H_SPHEREMAP, "SPHERE", 0, "Sphere", "For 360 degree panorama sky, spherical mapped, only top half"},
{TEXCO_EQUIRECTMAP, "EQUIRECT", 0, "Equirectangular", "For 360 degree panorama sky, equirectangular mapping"},
{TEXCO_H_TUBEMAP, "TUBE", 0, "Tube", "For 360 degree panorama sky, cylindrical mapped, only top half"},
{TEXCO_OBJECT, "OBJECT", 0, "Object", "Use linked object's coordinates for texture coordinates"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldTextureSlot", "TextureSlot");
RNA_def_struct_sdna(srna, "MTex");
RNA_def_struct_ui_text(srna, "World Texture Slot", "Texture slot for textures in a World data-block");
/* map to */
prop = RNA_def_property(srna, "use_map_blend", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_BLEND);
RNA_def_property_ui_text(prop, "Blend", "Affect the color progression of the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_horizon", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_HORIZ);
RNA_def_property_ui_text(prop, "Horizon", "Affect the color of the horizon");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_zenith_up", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_ZENUP);
RNA_def_property_ui_text(prop, "Zenith Up", "Affect the color of the zenith above");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_map_zenith_down", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mapto", WOMAP_ZENDOWN);
RNA_def_property_ui_text(prop, "Zenith Down", "Affect the color of the zenith below");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "texture_coords", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "texco");
RNA_def_property_enum_items(prop, texco_items);
RNA_def_property_ui_text(prop, "Texture Coordinates",
"Texture coordinates used to map the texture onto the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "object");
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Object", "Object to use for mapping with Object texture coordinates");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "blend_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "blendfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Blend Factor", "Amount texture affects color progression of the background");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "horizon_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "colfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Horizon Factor", "Amount texture affects color of the horizon");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "zenith_up_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "zenupfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Zenith Up Factor", "Amount texture affects color of the zenith above");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "zenith_down_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "zendownfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Zenith Down Factor", "Amount texture affects color of the zenith below");
RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_lighting(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem blend_mode_items[] = {
{WO_AOMUL, "MULTIPLY", 0, "Multiply", "Multiply direct lighting with ambient occlusion, darkening the result"},
{WO_AOADD, "ADD", 0, "Add", "Add light and shadow"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_color_items[] = {
{WO_AOPLAIN, "PLAIN", 0, "White", "Plain diffuse energy (white.)"},
{WO_AOSKYCOL, "SKY_COLOR", 0, "Sky Color", "Use horizon and zenith color for diffuse energy"},
{WO_AOSKYTEX, "SKY_TEXTURE", 0, "Sky Texture", "Does full Sky texture render for diffuse energy"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_sample_method_items[] = {
{WO_AOSAMP_CONSTANT, "CONSTANT_JITTERED", 0, "Constant Jittered", "Fastest and gives the most noise"},
{WO_AOSAMP_HALTON, "ADAPTIVE_QMC", 0, "Adaptive QMC", "Fast in high-contrast areas"},
{WO_AOSAMP_HAMMERSLEY, "CONSTANT_QMC", 0, "Constant QMC", "Best quality"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_gather_method_items[] = {
{WO_AOGATHER_RAYTRACE, "RAYTRACE", 0, "Raytrace", "Accurate, but slow when noise-free results are required"},
{WO_AOGATHER_APPROX, "APPROXIMATE", 0, "Approximate", "Inaccurate, but faster and without noise"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldLighting", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World data-block");
/* ambient occlusion */
prop = RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
RNA_def_property_ui_text(prop, "Use Ambient Occlusion",
"Use Ambient Occlusion to add shadowing based on distance between objects");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "aoenergy");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "ao_blend_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "aomix");
RNA_def_property_enum_items(prop, blend_mode_items);
RNA_def_property_ui_text(prop, "Blend Mode", "Defines how AO mixes with material shading");
RNA_def_property_update(prop, 0, "rna_World_update");
/* environment lighting */
prop = RNA_def_property(srna, "use_environment_light", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_ENV_LIGHT);
RNA_def_property_ui_text(prop, "Use Environment Lighting", "Add light coming from the environment");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "environment_energy", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_env_energy");
RNA_def_property_ui_range(prop, 0, FLT_MAX, 1, 3);
RNA_def_property_ui_text(prop, "Environment Color", "Defines the strength of environment light");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "environment_color", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "aocolor");
RNA_def_property_enum_items(prop, prop_color_items);
RNA_def_property_ui_text(prop, "Environment Color", "Defines where the color of the environment light comes from");
RNA_def_property_update(prop, 0, "rna_World_update");
/* indirect lighting */
prop = RNA_def_property(srna, "use_indirect_light", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_INDIRECT_LIGHT);
RNA_def_property_ui_text(prop, "Use Indirect Lighting", "Add indirect light bouncing of surrounding objects");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "indirect_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "ao_indirect_energy");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Indirect Factor", "Factor for how much surrounding objects contribute to light");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "indirect_bounces", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "ao_indirect_bounces");
RNA_def_property_range(prop, 1, SHRT_MAX);
RNA_def_property_ui_text(prop, "Bounces", "Number of indirect diffuse light bounces");
RNA_def_property_update(prop, 0, "rna_World_update");
/* gathering parameters */
prop = RNA_def_property(srna, "gather_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ao_gather_method");
RNA_def_property_enum_items(prop, prop_gather_method_items);
RNA_def_property_ui_text(prop, "Gather Method", "");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "passes", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ao_approx_passes");
RNA_def_property_range(prop, 0, 10);
RNA_def_property_ui_text(prop, "Passes", "Number of preprocessing passes to reduce over-occlusion");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "aodist");
RNA_def_property_ui_text(prop, "Distance",
"Length of rays, defines how far away other faces give occlusion effect");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff_strength", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "aodistfac");
RNA_def_property_ui_text(prop, "Strength",
"Attenuation falloff strength, the higher, the less influence distant objects have");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "aobias");
RNA_def_property_range(prop, 0, 0.5);
RNA_def_property_ui_text(prop, "Bias",
"Bias (in radians) to prevent smoothed faces from showing banding "
"(for Raytrace Constant Jittered)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_adapt_thresh");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Threshold",
"Samples below this threshold will be considered fully shadowed/unshadowed and skipped "
"(for Raytrace Adaptive QMC)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "adapt_to_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_adapt_speed_fac");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Adapt To Speed",
"Use the speed vector pass to reduce AO samples in fast moving pixels - "
"higher values result in more aggressive sample reduction "
"(requires Vec pass enabled, for Raytrace Adaptive QMC)");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "error_threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_approx_error");
RNA_def_property_range(prop, 0.0001, 10);
RNA_def_property_ui_text(prop, "Error Tolerance", "Low values are slower and higher quality");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "correction", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ao_approx_correction");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Correction", "Ad-hoc correction for over-occlusion due to the approximation");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "aomode", WO_AODIST);
RNA_def_property_ui_text(prop, "Falloff", "Distance will be used to attenuate shadows");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "use_cache", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "aomode", WO_AOCACHE);
RNA_def_property_ui_text(prop, "Pixel Cache",
"Cache AO results in pixels and interpolate over neighboring pixels for speedup");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "samples", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "aosamp");
RNA_def_property_range(prop, 1, 128);
RNA_def_property_ui_text(prop, "Samples",
"Amount of ray samples. Higher values give smoother results and longer rendering times");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "sample_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ao_samp_method");
RNA_def_property_enum_items(prop, prop_sample_method_items);
RNA_def_property_ui_text(prop, "Sample Method", "Method for generating shadow samples (for Raytrace)");
RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_world_mist(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem falloff_items[] = {
{0, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
{1, "LINEAR", 0, "Linear", "Use linear progression"},
{2, "INVERSE_QUADRATIC", 0, "Inverse Quadratic", "Use inverse quadratic progression"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
RNA_def_property_ui_text(prop, "Use Mist", "Occlude objects with the environment color as they are further away");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "misi");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "miststa");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Start", "Starting distance of the mist, measured from the camera");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "mistdist");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "misthi");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mistype");
RNA_def_property_enum_items(prop, falloff_items);
RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
}
void RNA_def_world(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "World", "ID");
RNA_def_struct_ui_text(srna, "World",
"World data-block describing the environment and ambient lighting of a scene");
RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
rna_def_animdata_common(srna);
rna_def_mtex_common(brna, srna, "rna_World_mtex_begin", "rna_World_active_texture_get",
"rna_World_active_texture_set", NULL, "WorldTextureSlot", "WorldTextureSlots",
"rna_World_update", "rna_World_update");
/* colors */
prop = RNA_def_property(srna, "horizon_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "horr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Horizon Color", "Color at the horizon");
/* RNA_def_property_update(prop, 0, "rna_World_update"); */
/* render-only uses this */
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
prop = RNA_def_property(srna, "zenith_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "zenr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Zenith Color", "Color at the zenith");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
prop = RNA_def_property(srna, "ambient_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "ambr");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Ambient Color", "Ambient color of the world");
RNA_def_property_update(prop, 0, "rna_World_draw_mist_update");
/* exp, range */
prop = RNA_def_property(srna, "exposure", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "exp");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Exposure", "Amount of exponential color correction for light");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "color_range", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "range");
RNA_def_property_range(prop, 0.2, 5.0);
RNA_def_property_ui_text(prop, "Range", "The color range that will be mapped to 0-1");
RNA_def_property_update(prop, 0, "rna_World_update");
/* sky type */
prop = RNA_def_property(srna, "use_sky_blend", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYBLEND);
RNA_def_property_ui_text(prop, "Blend Sky", "Render background with natural progression from horizon to zenith");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
prop = RNA_def_property(srna, "use_sky_paper", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYPAPER);
RNA_def_property_ui_text(prop, "Paper Sky", "Flatten blend or texture coordinates");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
prop = RNA_def_property(srna, "use_sky_real", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "skytype", WO_SKYREAL);
RNA_def_property_ui_text(prop, "Real Sky", "Render background with a real horizon, relative to the camera angle");
RNA_def_property_update(prop, NC_WORLD | ND_WORLD_DRAW, "rna_World_update");
/* nested structs */
prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldLighting");
RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");
prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldMistSettings");
RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Mist", "World mist settings");
/* nodes */
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");
prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");
rna_def_lighting(brna);
rna_def_world_mist(brna);
rna_def_world_mtex(brna);
}
#endif