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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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90bf426554a7cc1d429f2dd9a02edbcbeb51ceec
blender-archive/source/gameengine/Physics/Bullet
History
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE: Fix for applyImpulse function
2014-07-07 08:06:39 -07:00
CcdPhysicsController.h
BGE: Fix for applyImpulse function
2014-07-07 08:06:39 -07:00
CcdPhysicsEnvironment.cpp
Cleanup: Remove special code for Visual Studio 2008.
2014-08-07 13:52:15 +02:00
CcdPhysicsEnvironment.h
BGE debug API and actuator
2014-07-11 16:00:14 -07:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
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