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blender-archive/source/blender/blenkernel
Ben Batt df1e3f1c49 Fix for edgesplit crashes reported in bugs 6695 and 7142. The problem, as
found by Riku Palomäki, was that "bridge" vertices (which connect two or more
faces that don't share edges) were not being included in the maximum final
vertex count calculation (used for memory allocation, hence the crashes).

Unfortunately Riku's patch actually stopped bridge vertices from being split
correctly, so I have fixed the problem by adding the maximum number of vertices
that can be generated from bridge vertices to the maximum final vertex count.

Thanks to Riku Palomäki for finding the cause!
2007-09-09 18:03:58 +00:00
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