1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
18 lines
460 B
Python
18 lines
460 B
Python
#!/usr/bin/python
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import sys
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. intern #/intern/guardedalloc ../blenkernel ../blenlib ../makesdna ../editors/include'
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incs += ' #/extern/glew/include'
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incs += ' ' + env['BF_FREETYPE_INC']
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incs += ' ' + env['BF_GETTEXT_INC']
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defs = ''
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if sys.platform == 'win32':
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defs += ' _WIN32 USE_GETTEXT_DLL'
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env.BlenderLib ( 'bf_blenfont', sources, Split(incs), Split(defs), libtype=['core'], priority=[210] )
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