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blender-archive/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
Tamito Kajiyama f06335e12f Fix for view map cache not flushed by updates of edge detection options.
This fix should be considered for inclusion in the 2.73 release, since
it concerns a new feature of Freestyle introduced in 2.73.
2015-01-03 15:40:07 +09:00

80 lines
2.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/scene_graph/SceneHash.cpp
* \ingroup freestyle
*/
#include "SceneHash.h"
#include <sstream>
namespace Freestyle {
string SceneHash::toString()
{
stringstream ss;
ss << hex << _sum;
return ss.str();
}
void SceneHash::visitNodeSceneRenderLayer(NodeSceneRenderLayer& srl)
{
struct FreestyleConfig *config = &srl.sceneRenderLayer().freestyleConfig;
adler32((unsigned char *)&config->flags, sizeof(int));
adler32((unsigned char *)&config->crease_angle, sizeof(float));
adler32((unsigned char *)&config->sphere_radius, sizeof(float));
adler32((unsigned char *)&config->dkr_epsilon, sizeof(float));
}
void SceneHash::visitNodeCamera(NodeCamera& cam)
{
double *proj = cam.projectionMatrix();
for (int i = 0; i < 16; i++) {
adler32((unsigned char *)&proj[i], sizeof(double));
}
}
void SceneHash::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
const real *v = ifs.vertices();
const unsigned n = ifs.vsize();
for (unsigned i = 0; i < n; i++) {
adler32((unsigned char *)&v[i], sizeof(v[i]));
}
}
static const int MOD_ADLER = 65521;
void SceneHash::adler32(unsigned char *data, int size)
{
uint32_t sum1 = _sum & 0xffff;
uint32_t sum2 = (_sum >> 16) & 0xffff;
for (int i = 0; i < size; i++) {
sum1 = (sum1 + data[i]) % MOD_ADLER;
sum2 = (sum1 + sum2) % MOD_ADLER;
}
_sum = sum1 | (sum2 << 16);
}
} /* namespace Freestyle */