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947f8ba300090027304680c624c6257c41417a6b
The crash is caused as the data for the UV editor is requested before the data for the mesh as a separate draw update. Since building the UV stretch angle buffer requires the position buffer, the latter is not created yet in this case. To fix this, create a local position buffer from the subdivision data. An alternate fix was considered to remove the dependency on the position buffer by interpolating on the GPU the coarse stretch angle buffer but this did work. Maybe this will be revisited.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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