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blender-archive/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Mitchell Stokes f469185f25 Fix T40344: Levels of Detail not smooth with Armature Modifier
Due to skinning changes for multi-threaded animations, the LOD check was
being done after skinning. Now the LOD check is run before animations.
This means the culling information is a frame old, but this should be
fine.
2014-05-27 12:52:56 -07:00

52 KiB