`PBVH_Leaf` nodes are now split into a new `PBVH_TexLeaf` node type when using the paint brush. These nodes are split by image pixels, not triangles. This greatly increases performance when working with large textures on low-poly meshes. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D14900 Ref: D14900
10 KiB
10 KiB