85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_NODE_GROUP_H__
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#define __FREESTYLE_NODE_GROUP_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a group node. This node can contains several children.
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* \brief It also contains a transform matrix indicating the transform state of the underlying
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* children.
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*/
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#include <vector>
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#include "Node.h"
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#include "../system/FreestyleConfig.h"
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using namespace std;
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namespace Freestyle {
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class NodeGroup : public Node {
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public:
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inline NodeGroup() : Node()
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{
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}
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virtual ~NodeGroup()
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{
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}
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/*! Adds a child. Makes a addRef on the iChild reference counter */
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virtual void AddChild(Node *iChild);
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/*! destroys all the underlying nodes
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* Returns the reference counter after having done a release()
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*/
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virtual int destroy();
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/*! Detaches all the children */
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virtual void DetachChildren();
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/*! Detached the specified child */
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virtual void DetachChild(Node *iChild);
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/*! Retrieve children */
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virtual void RetrieveChildren(vector<Node *> &oNodes);
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/*! Renders every children */
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// virtual void Render(Renderer *iRenderer);
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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/*! Updates the BBox */
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virtual const BBox<Vec3r> &UpdateBBox();
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/*! Returns the number of children */
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virtual int numberOfChildren()
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{
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return _Children.size();
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}
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protected:
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vector<Node *> _Children;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_GROUP_H__
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