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blender-archive/source/blender/freestyle/intern/scene_graph/NodeGroup.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_NODE_GROUP_H__
#define __FREESTYLE_NODE_GROUP_H__
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
* \brief It also contains a transform matrix indicating the transform state of the underlying
* children.
*/
#include <vector>
#include "Node.h"
#include "../system/FreestyleConfig.h"
using namespace std;
namespace Freestyle {
class NodeGroup : public Node {
public:
inline NodeGroup() : Node()
{
}
virtual ~NodeGroup()
{
}
/*! Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
/*! destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
/*! Detaches all the children */
virtual void DetachChildren();
/*! Detached the specified child */
virtual void DetachChild(Node *iChild);
/*! Retrieve children */
virtual void RetrieveChildren(vector<Node *> &oNodes);
/*! Renders every children */
// virtual void Render(Renderer *iRenderer);
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/*! Updates the BBox */
virtual const BBox<Vec3r> &UpdateBBox();
/*! Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();
}
protected:
vector<Node *> _Children;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_GROUP_H__