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blender-archive/source/blender/freestyle/intern/stroke/Curve.cpp

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
* \brief Class to define a container for curves
*/
#include <stdio.h> /* printf */
#include "Curve.h"
#include "CurveIterators.h"
#include "CurveAdvancedIterators.h"
#include "BKE_global.h"
#include "BLI_utildefines.h"
namespace Freestyle {
/**********************************/
/* */
/* */
/* CurvePoint */
/* */
/* */
/**********************************/
CurvePoint::CurvePoint()
{
__A = 0;
__B = 0;
_t2d = 0;
}
CurvePoint::CurvePoint(SVertex *iA, SVertex *iB, float t)
{
__A = iA;
__B = iB;
_t2d = t;
if ((iA == 0) && (t == 1.0f)) {
_Point2d = __B->point2d();
_Point3d = __B->point3d();
}
else if ((iB == 0) && (t == 0.0f)) {
_Point2d = __A->point2d();
_Point3d = __A->point3d();
}
else {
_Point2d = __A->point2d() + _t2d * (__B->point2d() - __A->point2d());
_Point3d = __A->point3d() + _t2d * (__B->point3d() - __A->point3d());
}
}
CurvePoint::CurvePoint(CurvePoint *iA, CurvePoint *iB, float t3)
{
__A = 0;
__B = 0;
float t1 = iA->t2d();
float t2 = iB->t2d();
if ((iA->A() == iB->A()) && (iA->B() == iB->B()) && (iA->A() != 0) && (iA->B() != 0) &&
(iB->A() != 0) && (iB->B() != 0)) {
__A = iA->A();
__B = iB->B();
_t2d = t1 + t2 * t3 - t1 * t3;
}
else if ((iA->B() == 0) && (iB->B() == 0)) {
__A = iA->A();
__B = iB->A();
_t2d = t3;
}
else if ((iA->t2d() == 0) && (iB->t2d() == 0)) {
__A = iA->A();
__B = iB->A();
_t2d = t3;
}
else if (iA->A() == iB->A()) {
iA_A_eq_iB_A:
if (iA->t2d() == 0) {
__A = iB->A();
__B = iB->B();
_t2d = t3;
}
else if (iB->t2d() == 0) {
__A = iA->A();
__B = iA->B();
_t2d = t3;
}
}
else if (iA->B() == iB->B()) {
iA_B_eq_iB_B:
if (iA->t2d() == 1) {
__A = iB->A();
__B = iB->B();
_t2d = t3;
}
else if (iB->t2d() == 1) {
__A = iA->A();
__B = iA->B();
_t2d = t3;
}
}
else if (iA->B() == iB->A()) {
iA_B_eq_iB_A:
if ((iA->t2d() != 1.0f) && (iB->t2d() == 0.0f)) {
__A = iA->A();
__B = iA->B();
_t2d = t1 + t3 - t1 * t3;
//_t2d = t3;
}
else if ((iA->t2d() == 1.0f) && (iB->t2d() != 0.0f)) {
__A = iB->A();
__B = iB->B();
//_t2d = t3;
_t2d = t2 * t3;
}
else if ((iA->getPoint2D() - iB->getPoint2D()).norm() < 1.0e-6) {
__A = iB->A();
__B = iB->B();
//_t2d = t3;
_t2d = t2 * t3;
}
}
else if (iA->A() != 0 && iB->A() != 0 &&
(iA->A()->point3d() - iB->A()->point3d()).norm() < 1.0e-6) {
goto iA_A_eq_iB_A;
}
else if (iA->B() != 0 && iB->B() != 0 &&
(iA->B()->point3d() - iB->B()->point3d()).norm() < 1.0e-6) {
goto iA_B_eq_iB_B;
}
else if (iA->B() != 0 && iB->A() != 0 &&
(iA->B()->point3d() - iB->A()->point3d()).norm() < 1.0e-6) {
goto iA_B_eq_iB_A;
}
if (!__A || !__B) {
if (G.debug & G_DEBUG_FREESTYLE) {
printf(
"iA A 0x%p p (%f, %f)\n", iA->A(), iA->A()->getPoint2D().x(), iA->A()->getPoint2D().y());
printf(
"iA B 0x%p p (%f, %f)\n", iA->B(), iA->B()->getPoint2D().x(), iA->B()->getPoint2D().y());
printf(
"iB A 0x%p p (%f, %f)\n", iB->A(), iB->A()->getPoint2D().x(), iB->A()->getPoint2D().y());
printf(
"iB B 0x%p p (%f, %f)\n", iB->B(), iB->B()->getPoint2D().x(), iB->B()->getPoint2D().y());
printf("iA t2d %f p (%f, %f)\n", iA->t2d(), iA->getPoint2D().x(), iA->getPoint2D().y());
printf("iB t2d %f p (%f, %f)\n", iB->t2d(), iB->getPoint2D().x(), iB->getPoint2D().y());
}
cerr << "Fatal error in CurvePoint::CurvePoint(CurvePoint *iA, CurvePoint *iB, float t3)"
<< endl;
}
BLI_assert(__A != 0 && __B != 0);
#if 0
_Point2d = __A->point2d() + _t2d * (__B->point2d() - __A->point2d());
_Point3d = __A->point3d() + _t2d * (__B->point3d() - __A->point3d());
#endif
_Point2d = iA->point2d() + t3 * (iB->point2d() - iA->point2d());
_Point3d = __A->point3d() + _t2d * (__B->point3d() - __A->point3d());
}
CurvePoint::CurvePoint(const CurvePoint &iBrother)
{
__A = iBrother.__A;
__B = iBrother.__B;
_t2d = iBrother._t2d;
_Point2d = iBrother._Point2d;
_Point3d = iBrother._Point3d;
}
CurvePoint &CurvePoint::operator=(const CurvePoint &iBrother)
{
__A = iBrother.__A;
__B = iBrother.__B;
_t2d = iBrother._t2d;
_Point2d = iBrother._Point2d;
_Point3d = iBrother._Point3d;
return *this;
}
FEdge *CurvePoint::fedge()
{
if (getNature() & Nature::T_VERTEX) {
return 0;
}
return __A->fedge();
}
FEdge *CurvePoint::getFEdge(Interface0D &inter)
{
CurvePoint *iVertexB = dynamic_cast<CurvePoint *>(&inter);
if (!iVertexB) {
cerr << "Warning: CurvePoint::getFEdge() failed to cast the given 0D element to CurvePoint."
<< endl;
return 0;
}
if (((__A == iVertexB->__A) && (__B == iVertexB->__B)) ||
((__A == iVertexB->__B) && (__B == iVertexB->__A))) {
return __A->getFEdge(*__B);
}
if (__B == 0) {
if (iVertexB->__B == 0) {
return __A->getFEdge(*(iVertexB->__A));
}
else if (iVertexB->__A == __A) {
return __A->getFEdge(*(iVertexB->__B));
}
else if (iVertexB->__B == __A) {
return __A->getFEdge(*(iVertexB->__A));
}
}
if (iVertexB->__B == 0) {
if (iVertexB->__A == __A) {
return __B->getFEdge(*(iVertexB->__A));
}
else if (iVertexB->__A == __B) {
return __A->getFEdge(*(iVertexB->__A));
}
}
if (__B == iVertexB->__A) {
if ((_t2d != 1) && (iVertexB->_t2d == 0)) {
return __A->getFEdge(*__B);
}
if ((_t2d == 1) && (iVertexB->_t2d != 0)) {
return iVertexB->__A->getFEdge(*(iVertexB->__B));
}
}
if (__B == iVertexB->__B) {
if ((_t2d != 1) && (iVertexB->_t2d == 1)) {
return __A->getFEdge(*__B);
}
if ((_t2d == 1) && (iVertexB->_t2d != 1)) {
return iVertexB->__A->getFEdge(*(iVertexB->__B));
}
}
if (__A == iVertexB->__A) {
if ((_t2d == 0) && (iVertexB->_t2d != 0)) {
return iVertexB->__A->getFEdge(*(iVertexB->__B));
}
if ((_t2d != 0) && (iVertexB->_t2d == 0)) {
return __A->getFEdge(*__B);
}
}
if (__A == iVertexB->__B) {
if ((_t2d == 0) && (iVertexB->_t2d != 1)) {
return iVertexB->__A->getFEdge(*(iVertexB->__B));
}
if ((_t2d != 0) && (iVertexB->_t2d == 1)) {
return __A->getFEdge(*__B);
}
}
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("__A 0x%p p (%f, %f)\n", __A, __A->getPoint2D().x(), __A->getPoint2D().y());
printf("__B 0x%p p (%f, %f)\n", __B, __B->getPoint2D().x(), __B->getPoint2D().y());
printf("iVertexB->A() 0x%p p (%f, %f)\n",
iVertexB->A(),
iVertexB->A()->getPoint2D().x(),
iVertexB->A()->getPoint2D().y());
printf("iVertexB->B() 0x%p p (%f, %f)\n",
iVertexB->B(),
iVertexB->B()->getPoint2D().x(),
iVertexB->B()->getPoint2D().y());
printf("_t2d %f p (%f, %f)\n", _t2d, getPoint2D().x(), getPoint2D().y());
printf("iVertexB->t2d() %f p (%f, %f)\n",
iVertexB->t2d(),
iVertexB->getPoint2D().x(),
iVertexB->getPoint2D().y());
}
#endif
cerr << "Warning: CurvePoint::getFEdge() failed." << endl;
return NULL;
}
Vec3r CurvePoint::normal() const
{
if (__B == 0) {
return __A->normal();
}
if (__A == 0) {
return __B->normal();
}
Vec3r Na = __A->normal();
if (Exception::getException()) {
Na = Vec3r(0, 0, 0);
}
Vec3r Nb = __B->normal();
if (Exception::getException()) {
Nb = Vec3r(0, 0, 0);
}
// compute t3d:
real t3d = SilhouetteGeomEngine::ImageToWorldParameter(__A->getFEdge(*__B), _t2d);
return ((1 - t3d) * Na + t3d * Nb);
}
#if 0
Material CurvePoint::material() const
{
if (__A == 0) {
return __B->material();
}
return __A->material();
}
Id CurvePoint::shape_id() const
{
if (__A == 0) {
return __B->shape_id();
}
return __A->shape_id();
}
#endif
const SShape *CurvePoint::shape() const
{
if (__A == 0) {
return __B->shape();
}
return __A->shape();
}
#if 0
float CurvePoint::shape_importance() const
{
if (__A == 0) {
return __B->shape_importance();
}
return __A->shape_importance();
}
const unsigned CurvePoint::qi() const
{
if (__A == 0) {
return __B->qi();
}
if (__B == 0) {
return __A->qi();
}
return __A->getFEdge(*__B)->qi();
}
#endif
occluder_container::const_iterator CurvePoint::occluders_begin() const
{
if (__A == 0) {
return __B->occluders_begin();
}
if (__B == 0) {
return __A->occluders_begin();
}
return __A->getFEdge(*__B)->occluders_begin();
}
occluder_container::const_iterator CurvePoint::occluders_end() const
{
if (__A == 0) {
return __B->occluders_end();
}
if (__B == 0) {
return __A->occluders_end();
}
return __A->getFEdge(*__B)->occluders_end();
}
bool CurvePoint::occluders_empty() const
{
if (__A == 0) {
return __B->occluders_empty();
}
if (__B == 0) {
return __A->occluders_empty();
}
return __A->getFEdge(*__B)->occluders_empty();
}
int CurvePoint::occluders_size() const
{
if (__A == 0) {
return __B->occluders_size();
}
if (__B == 0) {
return __A->occluders_size();
}
return __A->getFEdge(*__B)->occluders_size();
}
const SShape *CurvePoint::occluded_shape() const
{
if (__A == 0) {
return __B->occluded_shape();
}
if (__B == 0) {
return __A->occluded_shape();
}
return __A->getFEdge(*__B)->occluded_shape();
}
const Polygon3r &CurvePoint::occludee() const
{
if (__A == 0) {
return __B->occludee();
}
if (__B == 0) {
return __A->occludee();
}
return __A->getFEdge(*__B)->occludee();
}
const bool CurvePoint::occludee_empty() const
{
if (__A == 0) {
return __B->occludee_empty();
}
if (__B == 0) {
return __A->occludee_empty();
}
return __A->getFEdge(*__B)->occludee_empty();
}
real CurvePoint::z_discontinuity() const
{
if (__A == 0) {
return __B->z_discontinuity();
}
if (__B == 0) {
return __A->z_discontinuity();
}
if (__A->getFEdge(*__B) == 0) {
return 0.0;
}
return __A->getFEdge(*__B)->z_discontinuity();
}
#if 0
float CurvePoint::local_average_depth() const
{
return local_average_depth_function<CurvePoint>(this);
}
float CurvePoint::local_depth_variance() const
{
return local_depth_variance_function<CurvePoint>(this);
}
real CurvePoint::local_average_density(float sigma) const
{
//return local_average_density<CurvePoint >(this);
return density_function<CurvePoint>(this);
}
Vec3r shaded_color() const;
Vec3r CurvePoint::orientation2d() const
{
if (__A == 0) {
return __B->orientation2d();
}
if (__B == 0) {
return __A->orientation2d();
}
return __B->point2d() - __A->point2d();
}
Vec3r CurvePoint::orientation3d() const
{
if (__A == 0) {
return __B->orientation3d();
}
if (__B == 0) {
return __A->orientation3d();
}
return __B->point3d() - __A->point3d();
}
real curvature2d() const
{
return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);
}
Vec3r CurvePoint::curvature2d_as_vector() const
{
# if 0
Vec3r edgeA = (_FEdges[0])->orientation2d().normalize();
Vec3r edgeB = (_FEdges[1])->orientation2d().normalize();
return edgeA + edgeB;
# endif
if (__A == 0) {
return __B->curvature2d_as_vector();
}
if (__B == 0) {
return __A->curvature2d_as_vector();
}
return ((1 - _t2d) * __A->curvature2d_as_vector() + _t2d * __B->curvature2d_as_vector());
}
real CurvePoint::curvature2d_as_angle() const
{
# if 0
Vec3r edgeA = (_FEdges[0])->orientation2d();
Vec3r edgeB = (_FEdges[1])->orientation2d();
Vec2d N1(-edgeA.y(), edgeA.x());
N1.normalize();
Vec2d N2(-edgeB.y(), edgeB.x());
N2.normalize();
return acos((N1 * N2));
# endif
if (__A == 0) {
return __B->curvature2d_as_angle();
}
if (__B == 0) {
return __A->curvature2d_as_angle();
}
return ((1 - _t2d) * __A->curvature2d_as_angle() + _t2d * __B->curvature2d_as_angle());
}
real CurvePoint::curvatureFredo() const
{
if (__A == 0) {
return __B->curvatureFredo();
}
if (__B == 0) {
return __A->curvatureFredo();
}
return ((1 - _t2d) * __A->curvatureFredo() + _t2d * __B->curvatureFredo());
}
Vec2d CurvePoint::directionFredo() const
{
if (__A == 0) {
return __B->directionFredo();
}
if (__B == 0) {
return __A->directionFredo();
}
return ((1 - _t2d) * __A->directionFredo() + _t2d * __B->directionFredo());
}
#endif
/**********************************/
/* */
/* */
/* Curve */
/* */
/* */
/**********************************/
/* for functions */
Curve::~Curve()
{
if (!_Vertices.empty()) {
for (vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); it != itend;
++it) {
delete (*it);
}
_Vertices.clear();
}
}
/*! iterators access */
Curve::point_iterator Curve::points_begin(float step)
{
vertex_container::iterator second = _Vertices.begin();
++second;
return point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
// return point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::const_point_iterator Curve::points_begin(float step) const
{
vertex_container::const_iterator second = _Vertices.begin();
++second;
return const_point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
// return const_point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::point_iterator Curve::points_end(float step)
{
return point_iterator(_Vertices.end(),
_Vertices.end(),
_Vertices.begin(),
_Vertices.end(),
_nSegments,
step,
1.0f,
_Length);
// return point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
}
Curve::const_point_iterator Curve::points_end(float step) const
{
return const_point_iterator(_Vertices.end(),
_Vertices.end(),
_Vertices.begin(),
_Vertices.end(),
_nSegments,
step,
1.0f,
_Length);
// return const_point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f,
// _Length);
}
// Adavnced Iterators access
Curve::point_iterator Curve::vertices_begin()
{
return points_begin(0);
}
Curve::const_point_iterator Curve::vertices_begin() const
{
return points_begin(0);
}
Curve::point_iterator Curve::vertices_end()
{
return points_end(0);
}
Curve::const_point_iterator Curve::vertices_end() const
{
return points_end(0);
}
// specialized iterators access
CurveInternal::CurvePointIterator Curve::curvePointsBegin(float t)
{
vertex_container::iterator second = _Vertices.begin();
++second;
return CurveInternal::CurvePointIterator(_Vertices.begin(),
second,
_Vertices.begin(),
_Vertices.end(),
0,
_nSegments,
_Length,
t,
0.0f,
0.0f);
}
CurveInternal::CurvePointIterator Curve::curvePointsEnd(float t)
{
vertex_container::iterator last = _Vertices.end();
--last;
return CurveInternal::CurvePointIterator(last,
_Vertices.end(),
_Vertices.begin(),
_Vertices.end(),
_nSegments,
_nSegments,
_Length,
t,
0.0f,
_Length);
}
CurveInternal::CurvePointIterator Curve::curveVerticesBegin()
{
return curvePointsBegin(0);
}
CurveInternal::CurvePointIterator Curve::curveVerticesEnd()
{
return curvePointsEnd(0);
}
Interface0DIterator Curve::pointsBegin(float t)
{
vertex_container::iterator second = _Vertices.begin();
++second;
Interface0DIterator ret(new CurveInternal::CurvePointIterator(_Vertices.begin(),
second,
_Vertices.begin(),
_Vertices.end(),
0,
_nSegments,
_Length,
t,
0.0f,
0.0f));
return ret;
}
Interface0DIterator Curve::pointsEnd(float t)
{
vertex_container::iterator last = _Vertices.end();
--last;
Interface0DIterator ret(new CurveInternal::CurvePointIterator(last,
_Vertices.end(),
_Vertices.begin(),
_Vertices.end(),
_nSegments,
_nSegments,
_Length,
t,
0.0f,
_Length));
return ret;
}
Interface0DIterator Curve::verticesBegin()
{
return pointsBegin(0);
}
Interface0DIterator Curve::verticesEnd()
{
return pointsEnd(0);
}
#if 0
Vec3r shaded_color(int iCombination = 0) const;
Vec3r Curve::orientation2d(point_iterator it) const
{
return (*it)->orientation2d();
}
template<class BaseVertex> Vec3r Curve::orientation2d(int iCombination) const
{
return edge_orientation2d_function<Curve>(this, iCombination);
}
Vec3r Curve::orientation3d(point_iterator it) const
{
return (*it)->orientation3d();
}
Vec3r Curve::orientation3d(int iCombination) const
{
return edge_orientation3d_function<Curve>(this, iCombination);
}
real curvature2d(point_iterator it) const
{
return (*it)->curvature2d();
}
real curvature2d(int iCombination = 0) const;
Material Curve::material() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
const Material &mat = (*v)->material();
for (; v != vend; ++v) {
if ((*v)->material() != mat) {
Exception::raiseException();
}
}
return mat;
}
int Curve::qi() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
int qi_ = (*v)->qi();
for (; v != vend; ++v) {
if ((*v)->qi() != qi_) {
Exception::raiseException();
}
}
return qi_;
}
occluder_container::const_iterator occluders_begin() const
{
return _FEdgeA->occluders().begin();
}
occluder_container::const_iterator occluders_end() const
{
return _FEdgeA->occluders().end();
}
int Curve::occluders_size() const
{
return qi();
}
bool Curve::occluders_empty() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
bool empty = (*v)->occluders_empty();
for (; v != vend; ++v) {
if ((*v)->occluders_empty() != empty) {
Exception::raiseException();
}
}
return empty;
}
const Polygon3r &occludee() const
{
return *(_FEdgeA->aFace());
}
const SShape *Curve::occluded_shape() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
const SShape *sshape = (*v)->occluded_shape();
for (; v != vend; ++v) {
if ((*v)->occluded_shape() != sshape) {
Exception::raiseException();
}
}
return sshape;
}
const bool Curve::occludee_empty() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
bool empty = (*v)->occludee_empty();
for (; v != vend; ++v) {
if ((*v)->occludee_empty() != empty) {
Exception::raiseException();
}
}
return empty;
}
real Curve::z_discontinuity(int iCombination) const
{
return z_discontinuity_edge_function<Curve>(this, iCombination);
}
int Curve::shape_id() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
Id id = (*v)->shape_id();
for (; v != vend; ++v) {
if ((*v)->shape_id() != id) {
Exception::raiseException();
}
}
return id.first;
}
const SShape *Curve::shape() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
const SShape *sshape = (*v)->shape();
for (; v != vend; ++v) {
if ((*v)->shape() != sshape) {
Exception::raiseException();
}
}
return sshape;
}
occluder_container::const_iterator Curve::occluders_begin() const
{
const_vertex_iterator v = vertices_begin();
return (*v)->occluders_begin();
}
occluder_container::const_iterator Curve::occluders_end() const
{
const_vertex_iterator v = vertices_end();
return (*v)->occluders_end();
}
Vec3r Curve::curvature2d_as_vector(int iCombination) const
{
return curvature2d_as_vector_edge_function<Curve>(this, iCombination);
}
real Curve::curvature2d_as_angle(int iCombination) const
{
return curvature2d_as_angle_edge_function<Curve>(this, iCombination);
}
float Curve::shape_importance(int iCombination) const
{
return shape_importance_edge_function<Curve>(this, iCombination);
}
float Curve::local_average_depth(int iCombination) const
{
return local_average_depth_edge_function<Curve>(this, iCombination);
}
float Curve::local_depth_variance(int iCombination) const
{
return local_depth_variance_edge_function<Curve>(this, iCombination);
# if 0
local_depth_variance_functor<Point> functor;
float result;
Evaluate<float, local_depth_variance_functor<Point> >(&functor, iCombination, result);
return result;
# endif
}
real Curve::local_average_density(float sigma, int iCombination) const
{
return density_edge_function<Curve>(this, iCombination);
# if 0
density_functor<Point> functor;
real result;
Evaluate<real, density_functor<Point> >(&functor, iCombination, result);
return result;
# endif
}
/* UNUSED */
// #define EPS_CURVA_DIR 0.01
void Curve::computeCurvatureAndOrientation()
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end(), v2, prevV, v0;
Vec2d p0, p1, p2;
Vec3r p;
p = (*v)->point2d();
p0 = Vec2d(p[0], p[1]);
prevV = v;
++v;
p = (*v)->point2d();
p1 = Vec2d(p[0], p[1]);
Vec2d prevDir(p1 - p0);
for (; v ! = vend; ++v) {
v2 = v;
++v2;
if (v2 == vend) {
break;
}
Vec3r p2 = (*v2)->point2d();
Vec2d BA = p0 - p1;
Vec2d BC = p2 - p1;
real lba = BA.norm(), lbc = BC.norm();
BA.normalizeSafe();
BC.normalizeSafe();
Vec2d normalCurvature = BA + BC;
Vec2d dir = Vec2d(BC - BA);
Vec2d normal = Vec2d(-dir[1], dir[0]);
normal.normalizeSafe();
real curvature = normalCurvature * normal;
if (lba + lbc > MY_EPSILON) {
curvature /= (0.5 * lba + lbc);
}
if (dir.norm() < MY_EPSILON) {
dir = 0.1 * prevDir;
}
(*v)->setCurvatureFredo(curvature);
(*v)->setDirectionFredo(dir);
prevV = v;
p0 = p1;
p1 = p2;
prevDir = dir;
prevDir.normalize();
}
(*v)->setCurvatureFredo((*prevV)->curvatureFredo());
(*v)->setDirectionFredo((*v)->point2d() - (*prevV)->point2d());
v0 = vertices_begin();
v2 = v0;
++v2;
(*v0)->setCurvatureFredo((*v2)->curvatureFredo());
(*v0)->setDirectionFredo((*v2)->point2d() - (*v0)->point2d());
//closed curve case one day...
//
return;
//numerical degeneracy verification... we'll see later
const_vertex_iterator vLastReliable = vertices_begin();
v = vertices_begin();
p = (*v)->point2d();
p0 = Vec2d(p[0], p[1]);
prevV = v;
++v;
p = (*v)->point2d();
p1 = Vec2d(p[0], p[1]);
bool isReliable = false;
if ((p1 - p0).norm > EPS_CURVA) {
vLastReliable = v;
isReliable = true;
}
for (; v != vend; ++v) {
v2 = v;
++v2;
if (v2 == vend) {
break;
}
Vec3r p2 = (*v2)->point2d();
Vec2d BA = p0 - p1;
Vec2d BC = p2 - p1;
real lba = BA.norm(), lbc = BC.norm();
if ((lba + lbc) < EPS_CURVA) {
isReliable = false;
cerr << "/";
}
else {
if (!isReliable) { //previous points were not reliable
const_vertex_iterator vfix = vLastReliable;
++vfix;
for (; vfix != v; ++vfix) {
(*vfix)->setCurvatureFredo((*v)->curvatureFredo());
(*vfix)->setDirectionFredo((*v)->directionFredo());
}
}
isReliable = true;
vLastReliable = v;
}
prevV = v;
p0 = p1;
p1 = p2;
}
}
#endif
} /* namespace Freestyle */