This was causing an ArithmeticError in OpenVDB with a voxel size that small. Another solution could be scaling both the mesh and the OpenVDB grid with opposite values to support a larger range of voxel sizes, but I would like to have a better solution to the voxel remesher compatibility with small objects. Reviewed By: JacquesLucke Maniphest Tasks: T72747 Differential Revision: https://developer.blender.org/D6498
120 KiB
120 KiB