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98f642dd31c3d73d41f37df67d8d1f83693e2d26
Root cause is that some drawing modes don't work with PBVH drawing. Worked around by adding a call to update mesh normals from the PBVH so that sculpted changes appear correctly in those "unsupported" modes. (They'll still draw much more slowly than solid, but should at least appear correct now.)
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