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Germano Cavalcante 9b129e5533 Fix #104347: Loop Cut Tool becomes impressive with GPU Subdivision
When updating a mesh, the GPU Subdivision code makes calls to
`GPU_indexbuf_bind_as_ssbo()`.

This may cause the current VAO index buffer to change due to calls from
`glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_)` in
`GPU_indexbuf_bind_as_ssbo()`.

The solution is to unbind the VAO (by calling `glBindVertexArray(0)`)
before creating the index buffer IBO.

Co-authored-by: Germano Cavalcante <grmncv@gmail.com>
Pull Request #104873
2023-02-17 10:53:39 -03:00
2023-01-30 23:48:41 +01:00
2021-03-26 16:15:02 +01:00
2023-01-31 15:49:04 +11:00
2022-06-28 15:56:16 +02:00

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