This is to match the option name and to avoid confusion with workbench xray mode.
281 lines
10 KiB
C
281 lines
10 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*/
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#include "DRW_render.h"
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#include "DNA_mesh_types.h"
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#include "DEG_depsgraph_query.h"
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#include "overlay_private.h"
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/* Check if the given object is rendered (partially) transparent */
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static bool paint_object_is_rendered_transparent(View3D *v3d, Object *ob)
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{
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if (v3d->shading.type == OB_WIRE) {
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return true;
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}
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else if (v3d->shading.type == OB_SOLID) {
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if (v3d->shading.flag & V3D_SHADING_XRAY) {
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return true;
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}
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if (ob && v3d->shading.color_type == V3D_SHADING_OBJECT_COLOR) {
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return ob->color[3] < 1.0f;
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}
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else if (ob && ob->type == OB_MESH && ob->data &&
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v3d->shading.color_type == V3D_SHADING_MATERIAL_COLOR) {
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Mesh *me = ob->data;
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for (int i = 0; i < me->totcol; i++) {
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Material *mat = me->mat[i];
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if (mat && mat->a < 1.0f) {
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return true;
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}
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}
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}
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}
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return false;
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}
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void OVERLAY_paint_init(OVERLAY_Data *vedata)
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{
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OVERLAY_StorageList *stl = vedata->stl;
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OVERLAY_PrivateData *pd = stl->pd;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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pd->painting.in_front = pd->use_in_front && draw_ctx->obact &&
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(draw_ctx->obact->dtx & OB_DRAW_IN_FRONT);
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pd->painting.alpha_blending = paint_object_is_rendered_transparent(draw_ctx->v3d,
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draw_ctx->obact);
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}
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void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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struct GPUShader *sh;
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DRWShadingGroup *grp;
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DRWState state;
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const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
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const bool draw_contours = !is_edit_mode &&
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(pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
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float opacity = 0.0f;
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pd->paint_depth_grp = NULL;
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psl->paint_depth_ps = NULL;
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switch (pd->ctx_mode) {
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case CTX_MODE_POSE:
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case CTX_MODE_EDIT_MESH:
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case CTX_MODE_PAINT_WEIGHT: {
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opacity = is_edit_mode ? 1.0 : pd->overlay.weight_paint_mode_opacity;
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if (opacity > 0.0f) {
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state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
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state |= pd->painting.alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
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DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
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sh = OVERLAY_shader_paint_weight();
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pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_bool_copy(grp, "drawContours", draw_contours);
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DRW_shgroup_uniform_bool_copy(grp, "useAlphaBlend", pd->painting.alpha_blending);
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DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
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DRW_shgroup_uniform_texture(grp, "colorramp", G_draw.weight_ramp);
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if (pd->painting.alpha_blending) {
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state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
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DRW_PASS_CREATE(psl->paint_depth_ps, state);
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sh = OVERLAY_shader_depth_only();
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pd->paint_depth_grp = DRW_shgroup_create(sh, psl->paint_depth_ps);
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}
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}
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break;
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}
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case CTX_MODE_PAINT_VERTEX: {
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opacity = pd->overlay.vertex_paint_mode_opacity;
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if (opacity > 0.0f) {
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state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
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state |= pd->painting.alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
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DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
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sh = OVERLAY_shader_paint_vertcol();
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pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_bool_copy(grp, "useAlphaBlend", pd->painting.alpha_blending);
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DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
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}
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break;
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}
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case CTX_MODE_PAINT_TEXTURE: {
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const ImagePaintSettings *imapaint = &draw_ctx->scene->toolsettings->imapaint;
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const bool mask_enabled = imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL &&
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imapaint->stencil != NULL;
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opacity = mask_enabled ? pd->overlay.texture_paint_mode_opacity : 0.0f;
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if (opacity > 0.0f) {
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state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
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DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
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GPUTexture *tex = GPU_texture_from_blender(imapaint->stencil, NULL, NULL, GL_TEXTURE_2D);
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const bool mask_premult = (imapaint->stencil->alpha_mode == IMA_ALPHA_PREMUL);
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const bool mask_inverted = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) != 0;
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sh = OVERLAY_shader_paint_texture();
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pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
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DRW_shgroup_uniform_bool_copy(grp, "maskPremult", mask_premult);
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DRW_shgroup_uniform_vec3_copy(grp, "maskColor", imapaint->stencil_col);
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DRW_shgroup_uniform_bool_copy(grp, "maskInvertStencil", mask_inverted);
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DRW_shgroup_uniform_texture(grp, "maskImage", tex);
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}
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break;
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}
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default:
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BLI_assert(0);
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break;
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}
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if (opacity <= 0.0f) {
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psl->paint_color_ps = NULL;
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pd->paint_surf_grp = NULL;
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}
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{
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state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
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DRW_PASS_CREATE(psl->paint_overlay_ps, state | pd->clipping_state);
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sh = OVERLAY_shader_paint_face();
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pd->paint_face_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
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DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){1.0f, 1.0f, 1.0f, 0.2f});
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DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
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sh = OVERLAY_shader_paint_wire();
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pd->paint_wire_selected_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_bool_copy(grp, "useSelect", true);
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DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
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pd->paint_wire_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_bool_copy(grp, "useSelect", false);
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DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
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sh = OVERLAY_shader_paint_point();
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pd->paint_point_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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}
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}
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void OVERLAY_paint_texture_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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struct GPUBatch *geom = NULL;
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const Mesh *me_orig = DEG_get_original_object(ob)->data;
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const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
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if (pd->paint_surf_grp) {
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geom = DRW_cache_mesh_surface_texpaint_single_get(ob);
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DRW_shgroup_call(pd->paint_surf_grp, geom, ob);
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}
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if (use_face_sel) {
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geom = DRW_cache_mesh_surface_get(ob);
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DRW_shgroup_call(pd->paint_face_grp, geom, ob);
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}
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}
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void OVERLAY_paint_vertex_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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struct GPUBatch *geom = NULL;
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const Mesh *me_orig = DEG_get_original_object(ob)->data;
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const bool is_edit_mode = (pd->ctx_mode == CTX_MODE_EDIT_MESH);
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const bool use_wire = !is_edit_mode && (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE);
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const bool use_face_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
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const bool use_vert_sel = !is_edit_mode && (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL);
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if (ELEM(ob->mode, OB_MODE_WEIGHT_PAINT, OB_MODE_EDIT)) {
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if (pd->paint_surf_grp) {
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geom = DRW_cache_mesh_surface_weights_get(ob);
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DRW_shgroup_call(pd->paint_surf_grp, geom, ob);
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}
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if (pd->paint_depth_grp) {
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geom = DRW_cache_mesh_surface_weights_get(ob);
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DRW_shgroup_call(pd->paint_depth_grp, geom, ob);
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}
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}
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if (use_face_sel || use_wire) {
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geom = DRW_cache_mesh_surface_edges_get(ob);
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DRW_shgroup_call(use_face_sel ? pd->paint_wire_selected_grp : pd->paint_wire_grp, geom, ob);
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}
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if (use_face_sel) {
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geom = DRW_cache_mesh_surface_get(ob);
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DRW_shgroup_call(pd->paint_face_grp, geom, ob);
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}
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if (use_vert_sel) {
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geom = DRW_cache_mesh_all_verts_get(ob);
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DRW_shgroup_call(pd->paint_point_grp, geom, ob);
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}
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}
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void OVERLAY_paint_weight_cache_populate(OVERLAY_Data *vedata, Object *ob)
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{
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OVERLAY_paint_vertex_cache_populate(vedata, ob);
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}
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void OVERLAY_paint_draw(OVERLAY_Data *vedata)
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{
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OVERLAY_StorageList *stl = vedata->stl;
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OVERLAY_PrivateData *pd = stl->pd;
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_FramebufferList *fbl = vedata->fbl;
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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if (DRW_state_is_fbo()) {
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if (pd->painting.alpha_blending) {
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GPU_framebuffer_bind(pd->painting.in_front ? fbl->overlay_in_front_fb :
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fbl->overlay_default_fb);
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}
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else {
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/* Paint overlay needs final color because of multiply blend mode. */
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GPU_framebuffer_bind(pd->painting.in_front ? dfbl->in_front_fb : dfbl->default_fb);
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}
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}
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if (psl->paint_depth_ps) {
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DRW_draw_pass(psl->paint_depth_ps);
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}
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if (psl->paint_color_ps) {
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DRW_draw_pass(psl->paint_color_ps);
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}
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if (psl->paint_overlay_ps) {
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DRW_draw_pass(psl->paint_overlay_ps);
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}
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}
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