Also improve region fill with edge-select enabled which often failed to include both vertices from each edge in the resulting region.
874 lines
27 KiB
C
874 lines
27 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup eduv
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*
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* \note The logic in this file closely follows editmesh_path.c
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_linklist.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_ghash.h"
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#include "BLI_linklist_stack.h"
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#include "BLI_math.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_mesh.h"
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#include "BKE_report.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_uvedit.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_view2d.h"
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#include "intern/bmesh_marking.h"
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#include "uvedit_intern.h"
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#include "bmesh_tools.h"
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/* -------------------------------------------------------------------- */
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/** \name Local Utilities
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* \{ */
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/**
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* Support edge-path using vert-path calculation code.
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*
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* Cheat! Pick 2 closest loops and do vertex path,
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* in practices only obscure/contrived cases will make give noticeably worse behavior.
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*
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* While the code below is a bit awkward, it's significantly less overhead than
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* adding full edge selection which is nearly the same as vertex path in the case of UV's.
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*
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* \param use_nearest: When false use the post distant pair of loops,
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* use when filling a region as we want both verts from each edge to be included in the region.
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*/
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static void bm_loop_calc_vert_pair_from_edge_pair(const bool use_nearest,
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const int cd_loop_uv_offset,
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const float aspect_y,
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BMElem **ele_src_p,
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BMElem **ele_dst_p,
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BMElem **r_ele_dst_final)
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{
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BMLoop *l_src = (BMLoop *)*ele_src_p;
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BMLoop *l_dst = (BMLoop *)*ele_dst_p;
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const MLoopUV *luv_src_v1 = BM_ELEM_CD_GET_VOID_P(l_src, cd_loop_uv_offset);
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const MLoopUV *luv_src_v2 = BM_ELEM_CD_GET_VOID_P(l_src->next, cd_loop_uv_offset);
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const MLoopUV *luv_dst_v1 = BM_ELEM_CD_GET_VOID_P(l_dst, cd_loop_uv_offset);
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const MLoopUV *luv_dst_v2 = BM_ELEM_CD_GET_VOID_P(l_dst->next, cd_loop_uv_offset);
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const float uv_src_v1[2] = {luv_src_v1->uv[0], luv_src_v1->uv[1] / aspect_y};
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const float uv_src_v2[2] = {luv_src_v2->uv[0], luv_src_v2->uv[1] / aspect_y};
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const float uv_dst_v1[2] = {luv_dst_v1->uv[0], luv_dst_v1->uv[1] / aspect_y};
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const float uv_dst_v2[2] = {luv_dst_v2->uv[0], luv_dst_v2->uv[1] / aspect_y};
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struct {
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int src_index;
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int dst_index;
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float len_sq;
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} tests[4] = {
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{0, 0, len_squared_v2v2(uv_src_v1, uv_dst_v1)},
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{0, 1, len_squared_v2v2(uv_src_v1, uv_dst_v2)},
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{1, 0, len_squared_v2v2(uv_src_v2, uv_dst_v1)},
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{1, 1, len_squared_v2v2(uv_src_v2, uv_dst_v2)},
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};
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int i_best = 0;
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for (int i = 1; i < ARRAY_SIZE(tests); i++) {
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if (use_nearest) {
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if (tests[i].len_sq < tests[i_best].len_sq) {
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i_best = i;
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}
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}
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else {
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if (tests[i].len_sq > tests[i_best].len_sq) {
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i_best = i;
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}
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}
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}
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*ele_src_p = (BMElem *)(tests[i_best].src_index ? l_src->next : l_src);
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*ele_dst_p = (BMElem *)(tests[i_best].dst_index ? l_dst->next : l_dst);
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/* Ensure the edge is selected, not just the vertices up until we hit it. */
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*r_ele_dst_final = (BMElem *)(tests[i_best].dst_index ? l_dst : l_dst->next);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Path Select Struct & Properties
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* \{ */
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struct PathSelectParams {
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/** ensure the active element is the last selected item (handy for picking) */
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bool track_active;
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bool use_topology_distance;
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bool use_face_step;
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bool use_fill;
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struct CheckerIntervalParams interval_params;
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};
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struct UserData_UV {
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Scene *scene;
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BMEditMesh *em;
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uint cd_loop_uv_offset;
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};
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static void path_select_properties(wmOperatorType *ot)
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{
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RNA_def_boolean(ot->srna,
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"use_face_step",
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false,
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"Face Stepping",
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"Traverse connected faces (includes diagonals and edge-rings)");
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RNA_def_boolean(ot->srna,
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"use_topology_distance",
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false,
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"Topology Distance",
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"Find the minimum number of steps, ignoring spatial distance");
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RNA_def_boolean(ot->srna,
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"use_fill",
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false,
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"Fill Region",
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"Select all paths between the source/destination elements");
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WM_operator_properties_checker_interval(ot, true);
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}
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static void path_select_params_from_op(wmOperator *op, struct PathSelectParams *op_params)
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{
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op_params->track_active = false;
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op_params->use_face_step = RNA_boolean_get(op->ptr, "use_face_step");
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op_params->use_fill = RNA_boolean_get(op->ptr, "use_fill");
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op_params->use_topology_distance = RNA_boolean_get(op->ptr, "use_topology_distance");
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WM_operator_properties_checker_interval_from_op(op, &op_params->interval_params);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name UV Vert Path
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* \{ */
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/* callbacks */
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static bool looptag_filter_cb(BMLoop *l, void *user_data_v)
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{
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struct UserData_UV *user_data = user_data_v;
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return uvedit_face_visible_test(user_data->scene, l->f);
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}
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static bool looptag_test_cb(BMLoop *l, void *user_data_v)
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{
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/* All connected loops are selected or we return false. */
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struct UserData_UV *user_data = user_data_v;
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const Scene *scene = user_data->scene;
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const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
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const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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BMIter iter;
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BMLoop *l_iter;
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BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
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if (looptag_filter_cb(l_iter, user_data)) {
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const MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
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if (equals_v2v2(luv->uv, luv_iter->uv)) {
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if (!uvedit_uv_select_test(scene, l_iter, cd_loop_uv_offset)) {
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return false;
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}
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}
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}
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}
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return true;
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}
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static void looptag_set_cb(BMLoop *l, bool val, void *user_data_v)
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{
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struct UserData_UV *user_data = user_data_v;
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const Scene *scene = user_data->scene;
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BMEditMesh *em = user_data->em;
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const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
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const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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BMIter iter;
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BMLoop *l_iter;
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BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
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if (looptag_filter_cb(l_iter, user_data)) {
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MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
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if (equals_v2v2(luv->uv, luv_iter->uv)) {
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uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset);
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}
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}
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}
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}
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static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
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Object *obedit,
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const struct PathSelectParams *op_params,
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BMLoop *l_src,
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BMLoop *l_dst,
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const float aspect_y,
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const int cd_loop_uv_offset)
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{
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const char uv_selectmode = ED_uvedit_select_mode_get(scene);
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const bool use_fake_edge_select = (uv_selectmode & UV_SELECT_EDGE);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMesh *bm = em->bm;
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int flush = 0;
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/* Variables to use when `use_fake_edge_select` is set. */
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struct {
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BMLoop *l_dst_activate;
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BMLoop *l_dst_add_to_path;
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} fake_edge_select = {NULL};
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if (use_fake_edge_select) {
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fake_edge_select.l_dst_activate = l_dst;
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/* Use most distant when doing region selection.
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* without this we get dangling edges outside the region. */
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bool use_neaerst = (op_params->use_fill == false);
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BMElem *ele_src = (BMElem *)l_src;
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BMElem *ele_dst = (BMElem *)l_dst;
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BMElem *ele_dst_final = NULL;
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bm_loop_calc_vert_pair_from_edge_pair(
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use_neaerst, cd_loop_uv_offset, aspect_y, &ele_src, &ele_dst, &ele_dst_final);
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if (op_params->use_fill == false) {
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/* Always activate the item under the cursor. */
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fake_edge_select.l_dst_add_to_path = (BMLoop *)ele_dst_final;
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}
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l_src = (BMLoop *)ele_src;
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l_dst = (BMLoop *)ele_dst;
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}
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struct UserData_UV user_data = {
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.scene = scene,
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.em = em,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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const struct BMCalcPathUVParams params = {
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.use_topology_distance = op_params->use_topology_distance,
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.use_step_face = op_params->use_face_step,
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.aspect_y = aspect_y,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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LinkNode *path = NULL;
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bool is_path_ordered = false;
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if (l_src != l_dst) {
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if (op_params->use_fill) {
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path = BM_mesh_calc_path_uv_region_vert(bm,
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(BMElem *)l_src,
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(BMElem *)l_dst,
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params.cd_loop_uv_offset,
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looptag_filter_cb,
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&user_data);
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}
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else {
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is_path_ordered = true;
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path = BM_mesh_calc_path_uv_vert(bm, l_src, l_dst, ¶ms, looptag_filter_cb, &user_data);
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}
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}
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BMLoop *l_dst_last = l_dst;
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if (path) {
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if (use_fake_edge_select) {
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if ((fake_edge_select.l_dst_add_to_path != NULL) &&
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(BLI_linklist_index(path, fake_edge_select.l_dst_add_to_path) == -1)) {
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/* Append, this isn't optimal compared to #BLI_linklist_append, it's a one-off lookup. */
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LinkNode *path_last = BLI_linklist_find_last(path);
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BLI_linklist_insert_after(&path_last, fake_edge_select.l_dst_add_to_path);
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BLI_assert(BLI_linklist_find_last(path)->link == fake_edge_select.l_dst_add_to_path);
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}
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}
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/* toggle the flag */
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bool all_set = true;
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LinkNode *node = path;
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do {
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if (!looptag_test_cb((BMLoop *)node->link, &user_data)) {
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all_set = false;
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break;
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}
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} while ((node = node->next));
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int depth = -1;
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node = path;
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do {
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if ((is_path_ordered == false) ||
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WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
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looptag_set_cb((BMLoop *)node->link, !all_set, &user_data);
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if (is_path_ordered) {
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l_dst_last = node->link;
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}
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}
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} while ((void)depth++, (node = node->next));
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BLI_linklist_free(path, NULL);
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flush = all_set ? -1 : 1;
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}
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else {
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const bool is_act = !looptag_test_cb(l_dst, &user_data);
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looptag_set_cb(l_dst, is_act, &user_data); /* switch the face option */
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}
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if (op_params->track_active) {
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/* Fake edge selection. */
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if (use_fake_edge_select) {
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BMLoop *l_dst_activate = fake_edge_select.l_dst_activate;
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/* TODO(campbell): Search for an active loop attached to 'l_dst'.
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* when `BLI_linklist_index(path, l_dst_activate) == -1`
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* In practice this rarely happens though. */
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ED_uvedit_active_edge_loop_set(bm, l_dst_activate);
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}
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else {
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ED_uvedit_active_vert_loop_set(bm, l_dst_last);
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}
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}
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return flush;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name UV Face Path
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* \{ */
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/* callbacks */
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static bool facetag_filter_cb(BMFace *f, void *user_data_v)
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{
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struct UserData_UV *user_data = user_data_v;
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return uvedit_face_visible_test(user_data->scene, f);
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}
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static bool facetag_test_cb(BMFace *f, void *user_data_v)
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{
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/* All connected loops are selected or we return false. */
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struct UserData_UV *user_data = user_data_v;
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const Scene *scene = user_data->scene;
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const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
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BMIter iter;
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BMLoop *l_iter;
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BM_ITER_ELEM (l_iter, &iter, f, BM_LOOPS_OF_FACE) {
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if (!uvedit_uv_select_test(scene, l_iter, cd_loop_uv_offset)) {
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return false;
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}
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}
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return true;
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}
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static void facetag_set_cb(BMFace *f, bool val, void *user_data_v)
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{
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struct UserData_UV *user_data = user_data_v;
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const Scene *scene = user_data->scene;
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BMEditMesh *em = user_data->em;
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const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
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uvedit_face_select_set(scene, em, f, val, false, cd_loop_uv_offset);
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}
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static int mouse_mesh_uv_shortest_path_face(Scene *scene,
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Object *obedit,
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const struct PathSelectParams *op_params,
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BMFace *f_src,
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BMFace *f_dst,
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const float aspect_y,
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const int cd_loop_uv_offset)
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{
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMesh *bm = em->bm;
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int flush = 0;
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struct UserData_UV user_data = {
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.scene = scene,
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.em = em,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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const struct BMCalcPathUVParams params = {
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.use_topology_distance = op_params->use_topology_distance,
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.use_step_face = op_params->use_face_step,
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.aspect_y = aspect_y,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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LinkNode *path = NULL;
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bool is_path_ordered = false;
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if (f_src != f_dst) {
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if (op_params->use_fill) {
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path = BM_mesh_calc_path_uv_region_face(bm,
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(BMElem *)f_src,
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(BMElem *)f_dst,
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params.cd_loop_uv_offset,
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facetag_filter_cb,
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&user_data);
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}
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else {
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is_path_ordered = true;
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path = BM_mesh_calc_path_uv_face(bm, f_src, f_dst, ¶ms, facetag_filter_cb, &user_data);
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}
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}
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BMFace *f_dst_last = f_dst;
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if (path) {
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/* toggle the flag */
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bool all_set = true;
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LinkNode *node = path;
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do {
|
|
if (!facetag_test_cb((BMFace *)node->link, &user_data)) {
|
|
all_set = false;
|
|
break;
|
|
}
|
|
} while ((node = node->next));
|
|
|
|
int depth = -1;
|
|
node = path;
|
|
do {
|
|
if ((is_path_ordered == false) ||
|
|
WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
|
|
facetag_set_cb((BMFace *)node->link, !all_set, &user_data);
|
|
if (is_path_ordered) {
|
|
f_dst_last = node->link;
|
|
}
|
|
}
|
|
} while ((void)depth++, (node = node->next));
|
|
|
|
BLI_linklist_free(path, NULL);
|
|
flush = all_set ? -1 : 1;
|
|
}
|
|
else {
|
|
const bool is_act = !facetag_test_cb(f_dst, &user_data);
|
|
facetag_set_cb(f_dst, is_act, &user_data); /* switch the face option */
|
|
}
|
|
|
|
if (op_params->track_active) {
|
|
/* Unlike other types, we can track active without it being selected. */
|
|
BM_mesh_active_face_set(bm, f_dst_last);
|
|
}
|
|
return flush;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Main Operator for vert/edge/face tag
|
|
* \{ */
|
|
|
|
static int uv_shortest_path_pick_exec(bContext *C, wmOperator *op);
|
|
|
|
static bool uv_shortest_path_pick_ex(Scene *scene,
|
|
Depsgraph *depsgraph,
|
|
Object *obedit,
|
|
const struct PathSelectParams *op_params,
|
|
BMElem *ele_src,
|
|
BMElem *ele_dst,
|
|
const float aspect_y,
|
|
const int cd_loop_uv_offset)
|
|
{
|
|
const ToolSettings *ts = scene->toolsettings;
|
|
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
|
|
bool ok = false;
|
|
int flush = 0;
|
|
|
|
if (ELEM(NULL, ele_src, ele_dst) || (ele_src->head.htype != ele_dst->head.htype)) {
|
|
/* pass */
|
|
}
|
|
else if (ele_src->head.htype == BM_FACE) {
|
|
flush = mouse_mesh_uv_shortest_path_face(scene,
|
|
obedit,
|
|
op_params,
|
|
(BMFace *)ele_src,
|
|
(BMFace *)ele_dst,
|
|
aspect_y,
|
|
cd_loop_uv_offset);
|
|
ok = true;
|
|
}
|
|
else if (ele_src->head.htype == BM_LOOP) {
|
|
flush = mouse_mesh_uv_shortest_path_vert(scene,
|
|
obedit,
|
|
op_params,
|
|
(BMLoop *)ele_src,
|
|
(BMLoop *)ele_dst,
|
|
aspect_y,
|
|
cd_loop_uv_offset);
|
|
ok = true;
|
|
}
|
|
|
|
if (ok) {
|
|
if (flush != 0) {
|
|
const bool select = (flush == 1);
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
if (ts->uv_flag & UV_SYNC_SELECTION) {
|
|
if (uv_selectmode & UV_SELECT_EDGE) {
|
|
/* Special case as we don't use true edge selection,
|
|
* flush the selection from the vertices. */
|
|
BM_mesh_select_mode_flush_ex(em->bm, SCE_SELECT_VERTEX);
|
|
}
|
|
}
|
|
ED_uvedit_select_sync_flush(scene->toolsettings, em, select);
|
|
}
|
|
|
|
if (ts->uv_flag & UV_SYNC_SELECTION) {
|
|
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
|
|
}
|
|
else {
|
|
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
|
|
BKE_mesh_batch_cache_dirty_tag(obedit_eval->data, BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT);
|
|
}
|
|
/* Only for region redraw. */
|
|
WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
static int uv_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
const ToolSettings *ts = scene->toolsettings;
|
|
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
|
|
|
|
/* We could support this, it needs further testing. */
|
|
if (RNA_struct_property_is_set(op->ptr, "index")) {
|
|
return uv_shortest_path_pick_exec(C, op);
|
|
}
|
|
|
|
struct PathSelectParams op_params;
|
|
path_select_params_from_op(op, &op_params);
|
|
|
|
/* Set false if we support edge tagging. */
|
|
op_params.track_active = true;
|
|
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
|
|
float co[2];
|
|
|
|
const ARegion *region = CTX_wm_region(C);
|
|
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
BMesh *bm = em->bm;
|
|
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
|
|
|
|
float aspect_y;
|
|
{
|
|
float aspx, aspy;
|
|
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
|
|
aspect_y = aspx / aspy;
|
|
}
|
|
|
|
UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
|
|
|
|
BMElem *ele_src = NULL, *ele_dst = NULL;
|
|
|
|
if (uv_selectmode == UV_SELECT_FACE) {
|
|
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
|
if (!uv_find_nearest_face(scene, obedit, co, &hit)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
BMFace *f_src = BM_mesh_active_face_get(bm, false, false);
|
|
/* Check selection? */
|
|
|
|
ele_src = (BMElem *)f_src;
|
|
ele_dst = (BMElem *)hit.efa;
|
|
}
|
|
|
|
else if (uv_selectmode & UV_SELECT_EDGE) {
|
|
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
|
if (!uv_find_nearest_edge(scene, obedit, co, &hit)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
BMLoop *l_src = NULL;
|
|
if (ts->uv_flag & UV_SYNC_SELECTION) {
|
|
BMEdge *e_src = BM_mesh_active_edge_get(bm);
|
|
if (e_src != NULL) {
|
|
l_src = uv_find_nearest_loop_from_edge(scene, obedit, e_src, co);
|
|
}
|
|
}
|
|
else {
|
|
l_src = ED_uvedit_active_edge_loop_get(bm);
|
|
if (l_src != NULL) {
|
|
if ((!uvedit_uv_select_test(scene, l_src, cd_loop_uv_offset)) &&
|
|
(!uvedit_uv_select_test(scene, l_src->next, cd_loop_uv_offset))) {
|
|
l_src = NULL;
|
|
}
|
|
ele_src = (BMElem *)l_src;
|
|
}
|
|
}
|
|
ele_src = (BMElem *)l_src;
|
|
ele_dst = (BMElem *)hit.l;
|
|
}
|
|
else {
|
|
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
|
if (!uv_find_nearest_vert(scene, obedit, co, 0.0f, &hit)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
BMLoop *l_src = NULL;
|
|
if (ts->uv_flag & UV_SYNC_SELECTION) {
|
|
BMVert *v_src = BM_mesh_active_vert_get(bm);
|
|
if (v_src != NULL) {
|
|
l_src = uv_find_nearest_loop_from_vert(scene, obedit, v_src, co);
|
|
}
|
|
}
|
|
else {
|
|
l_src = ED_uvedit_active_vert_loop_get(bm);
|
|
if (l_src != NULL) {
|
|
if (!uvedit_uv_select_test(scene, l_src, cd_loop_uv_offset)) {
|
|
l_src = NULL;
|
|
}
|
|
}
|
|
}
|
|
ele_src = (BMElem *)l_src;
|
|
ele_dst = (BMElem *)hit.l;
|
|
}
|
|
|
|
if (ele_src == NULL || ele_dst == NULL) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
uv_shortest_path_pick_ex(
|
|
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset);
|
|
|
|
/* To support redo. */
|
|
int index;
|
|
if (uv_selectmode & UV_SELECT_FACE) {
|
|
BM_mesh_elem_index_ensure(bm, BM_FACE);
|
|
index = BM_elem_index_get(ele_dst);
|
|
}
|
|
else if (uv_selectmode & UV_SELECT_EDGE) {
|
|
BM_mesh_elem_index_ensure(bm, BM_LOOP);
|
|
index = BM_elem_index_get(ele_dst);
|
|
}
|
|
else {
|
|
BM_mesh_elem_index_ensure(bm, BM_LOOP);
|
|
index = BM_elem_index_get(ele_dst);
|
|
}
|
|
RNA_int_set(op->ptr, "index", index);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int uv_shortest_path_pick_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
BMesh *bm = em->bm;
|
|
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
|
|
|
|
float aspect_y;
|
|
{
|
|
float aspx, aspy;
|
|
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
|
|
aspect_y = aspx / aspy;
|
|
}
|
|
|
|
const int index = RNA_int_get(op->ptr, "index");
|
|
|
|
BMElem *ele_src, *ele_dst;
|
|
|
|
if (uv_selectmode & UV_SELECT_FACE) {
|
|
if (index < 0 || index >= bm->totface) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (!(ele_src = (BMElem *)BM_mesh_active_face_get(bm, false, false)) ||
|
|
!(ele_dst = (BMElem *)BM_face_at_index_find_or_table(bm, index))) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
else if (uv_selectmode & UV_SELECT_EDGE) {
|
|
if (index < 0 || index >= bm->totloop) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (!(ele_src = (BMElem *)ED_uvedit_active_edge_loop_get(bm)) ||
|
|
!(ele_dst = (BMElem *)BM_loop_at_index_find(bm, index))) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
else {
|
|
if (index < 0 || index >= bm->totloop) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (!(ele_src = (BMElem *)ED_uvedit_active_vert_loop_get(bm)) ||
|
|
!(ele_dst = (BMElem *)BM_loop_at_index_find(bm, index))) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
struct PathSelectParams op_params;
|
|
path_select_params_from_op(op, &op_params);
|
|
op_params.track_active = true;
|
|
|
|
if (!uv_shortest_path_pick_ex(
|
|
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void UV_OT_shortest_path_pick(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Pick Shortest Path";
|
|
ot->idname = "UV_OT_shortest_path_pick";
|
|
ot->description = "Select shortest path between two selections";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = uv_shortest_path_pick_invoke;
|
|
ot->exec = uv_shortest_path_pick_exec;
|
|
ot->poll = ED_operator_uvedit;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
path_select_properties(ot);
|
|
|
|
/* use for redo */
|
|
prop = RNA_def_int(ot->srna, "index", -1, -1, INT_MAX, "", "", 0, INT_MAX);
|
|
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Select Path Between Existing Selection
|
|
* \{ */
|
|
|
|
static int uv_shortest_path_select_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
|
|
bool found_valid_elements = false;
|
|
|
|
float aspect_y;
|
|
{
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
float aspx, aspy;
|
|
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
|
|
aspect_y = aspx / aspy;
|
|
}
|
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
uint objects_len = 0;
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
|
|
view_layer, CTX_wm_view3d(C), &objects_len);
|
|
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
|
Object *obedit = objects[ob_index];
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
BMesh *bm = em->bm;
|
|
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
|
|
BMElem *ele_src = NULL, *ele_dst = NULL;
|
|
|
|
/* Find 2x elements. */
|
|
{
|
|
BMElem **ele_array = NULL;
|
|
int ele_array_len = 0;
|
|
if (uv_selectmode & UV_SELECT_FACE) {
|
|
ele_array = (BMElem **)ED_uvedit_selected_faces(scene, bm, 3, &ele_array_len);
|
|
}
|
|
else if (uv_selectmode & UV_SELECT_EDGE) {
|
|
ele_array = (BMElem **)ED_uvedit_selected_edges(scene, bm, 3, &ele_array_len);
|
|
}
|
|
else {
|
|
ele_array = (BMElem **)ED_uvedit_selected_verts(scene, bm, 3, &ele_array_len);
|
|
}
|
|
|
|
if (ele_array_len == 2) {
|
|
ele_src = ele_array[0];
|
|
ele_dst = ele_array[1];
|
|
}
|
|
MEM_freeN(ele_array);
|
|
}
|
|
|
|
if (ele_src && ele_dst) {
|
|
struct PathSelectParams op_params;
|
|
path_select_params_from_op(op, &op_params);
|
|
|
|
uv_shortest_path_pick_ex(
|
|
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset);
|
|
|
|
found_valid_elements = true;
|
|
}
|
|
}
|
|
MEM_freeN(objects);
|
|
|
|
if (!found_valid_elements) {
|
|
BKE_report(
|
|
op->reports, RPT_WARNING, "Path selection requires two matching elements to be selected");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void UV_OT_shortest_path_select(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Shortest Path";
|
|
ot->idname = "UV_OT_shortest_path_select";
|
|
ot->description = "Selected shortest path between two vertices/edges/faces";
|
|
|
|
/* api callbacks */
|
|
ot->exec = uv_shortest_path_select_exec;
|
|
ot->poll = ED_operator_editmesh;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
path_select_properties(ot);
|
|
}
|
|
|
|
/** \} */
|