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blender-archive/source/blender/editors/uvedit/uvedit_path.c
Campbell Barton 69ec7ab873 UV: path select support with sync-select enabled
Also improve region fill with edge-select enabled which often failed
to include both vertices from each edge in the resulting region.
2020-07-30 12:07:10 +10:00

874 lines
27 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup eduv
*
* \note The logic in this file closely follows editmesh_path.c
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "BLI_linklist.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_linklist_stack.h"
#include "BLI_math.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_uvedit.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "intern/bmesh_marking.h"
#include "uvedit_intern.h"
#include "bmesh_tools.h"
/* -------------------------------------------------------------------- */
/** \name Local Utilities
* \{ */
/**
* Support edge-path using vert-path calculation code.
*
* Cheat! Pick 2 closest loops and do vertex path,
* in practices only obscure/contrived cases will make give noticeably worse behavior.
*
* While the code below is a bit awkward, it's significantly less overhead than
* adding full edge selection which is nearly the same as vertex path in the case of UV's.
*
* \param use_nearest: When false use the post distant pair of loops,
* use when filling a region as we want both verts from each edge to be included in the region.
*/
static void bm_loop_calc_vert_pair_from_edge_pair(const bool use_nearest,
const int cd_loop_uv_offset,
const float aspect_y,
BMElem **ele_src_p,
BMElem **ele_dst_p,
BMElem **r_ele_dst_final)
{
BMLoop *l_src = (BMLoop *)*ele_src_p;
BMLoop *l_dst = (BMLoop *)*ele_dst_p;
const MLoopUV *luv_src_v1 = BM_ELEM_CD_GET_VOID_P(l_src, cd_loop_uv_offset);
const MLoopUV *luv_src_v2 = BM_ELEM_CD_GET_VOID_P(l_src->next, cd_loop_uv_offset);
const MLoopUV *luv_dst_v1 = BM_ELEM_CD_GET_VOID_P(l_dst, cd_loop_uv_offset);
const MLoopUV *luv_dst_v2 = BM_ELEM_CD_GET_VOID_P(l_dst->next, cd_loop_uv_offset);
const float uv_src_v1[2] = {luv_src_v1->uv[0], luv_src_v1->uv[1] / aspect_y};
const float uv_src_v2[2] = {luv_src_v2->uv[0], luv_src_v2->uv[1] / aspect_y};
const float uv_dst_v1[2] = {luv_dst_v1->uv[0], luv_dst_v1->uv[1] / aspect_y};
const float uv_dst_v2[2] = {luv_dst_v2->uv[0], luv_dst_v2->uv[1] / aspect_y};
struct {
int src_index;
int dst_index;
float len_sq;
} tests[4] = {
{0, 0, len_squared_v2v2(uv_src_v1, uv_dst_v1)},
{0, 1, len_squared_v2v2(uv_src_v1, uv_dst_v2)},
{1, 0, len_squared_v2v2(uv_src_v2, uv_dst_v1)},
{1, 1, len_squared_v2v2(uv_src_v2, uv_dst_v2)},
};
int i_best = 0;
for (int i = 1; i < ARRAY_SIZE(tests); i++) {
if (use_nearest) {
if (tests[i].len_sq < tests[i_best].len_sq) {
i_best = i;
}
}
else {
if (tests[i].len_sq > tests[i_best].len_sq) {
i_best = i;
}
}
}
*ele_src_p = (BMElem *)(tests[i_best].src_index ? l_src->next : l_src);
*ele_dst_p = (BMElem *)(tests[i_best].dst_index ? l_dst->next : l_dst);
/* Ensure the edge is selected, not just the vertices up until we hit it. */
*r_ele_dst_final = (BMElem *)(tests[i_best].dst_index ? l_dst : l_dst->next);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Path Select Struct & Properties
* \{ */
struct PathSelectParams {
/** ensure the active element is the last selected item (handy for picking) */
bool track_active;
bool use_topology_distance;
bool use_face_step;
bool use_fill;
struct CheckerIntervalParams interval_params;
};
struct UserData_UV {
Scene *scene;
BMEditMesh *em;
uint cd_loop_uv_offset;
};
static void path_select_properties(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna,
"use_face_step",
false,
"Face Stepping",
"Traverse connected faces (includes diagonals and edge-rings)");
RNA_def_boolean(ot->srna,
"use_topology_distance",
false,
"Topology Distance",
"Find the minimum number of steps, ignoring spatial distance");
RNA_def_boolean(ot->srna,
"use_fill",
false,
"Fill Region",
"Select all paths between the source/destination elements");
WM_operator_properties_checker_interval(ot, true);
}
static void path_select_params_from_op(wmOperator *op, struct PathSelectParams *op_params)
{
op_params->track_active = false;
op_params->use_face_step = RNA_boolean_get(op->ptr, "use_face_step");
op_params->use_fill = RNA_boolean_get(op->ptr, "use_fill");
op_params->use_topology_distance = RNA_boolean_get(op->ptr, "use_topology_distance");
WM_operator_properties_checker_interval_from_op(op, &op_params->interval_params);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Vert Path
* \{ */
/* callbacks */
static bool looptag_filter_cb(BMLoop *l, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
return uvedit_face_visible_test(user_data->scene, l->f);
}
static bool looptag_test_cb(BMLoop *l, void *user_data_v)
{
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
if (looptag_filter_cb(l_iter, user_data)) {
const MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
if (!uvedit_uv_select_test(scene, l_iter, cd_loop_uv_offset)) {
return false;
}
}
}
}
return true;
}
static void looptag_set_cb(BMLoop *l, bool val, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->v, BM_LOOPS_OF_VERT) {
if (looptag_filter_cb(l_iter, user_data)) {
MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset);
}
}
}
}
static int mouse_mesh_uv_shortest_path_vert(Scene *scene,
Object *obedit,
const struct PathSelectParams *op_params,
BMLoop *l_src,
BMLoop *l_dst,
const float aspect_y,
const int cd_loop_uv_offset)
{
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
const bool use_fake_edge_select = (uv_selectmode & UV_SELECT_EDGE);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
int flush = 0;
/* Variables to use when `use_fake_edge_select` is set. */
struct {
BMLoop *l_dst_activate;
BMLoop *l_dst_add_to_path;
} fake_edge_select = {NULL};
if (use_fake_edge_select) {
fake_edge_select.l_dst_activate = l_dst;
/* Use most distant when doing region selection.
* without this we get dangling edges outside the region. */
bool use_neaerst = (op_params->use_fill == false);
BMElem *ele_src = (BMElem *)l_src;
BMElem *ele_dst = (BMElem *)l_dst;
BMElem *ele_dst_final = NULL;
bm_loop_calc_vert_pair_from_edge_pair(
use_neaerst, cd_loop_uv_offset, aspect_y, &ele_src, &ele_dst, &ele_dst_final);
if (op_params->use_fill == false) {
/* Always activate the item under the cursor. */
fake_edge_select.l_dst_add_to_path = (BMLoop *)ele_dst_final;
}
l_src = (BMLoop *)ele_src;
l_dst = (BMLoop *)ele_dst;
}
struct UserData_UV user_data = {
.scene = scene,
.em = em,
.cd_loop_uv_offset = cd_loop_uv_offset,
};
const struct BMCalcPathUVParams params = {
.use_topology_distance = op_params->use_topology_distance,
.use_step_face = op_params->use_face_step,
.aspect_y = aspect_y,
.cd_loop_uv_offset = cd_loop_uv_offset,
};
LinkNode *path = NULL;
bool is_path_ordered = false;
if (l_src != l_dst) {
if (op_params->use_fill) {
path = BM_mesh_calc_path_uv_region_vert(bm,
(BMElem *)l_src,
(BMElem *)l_dst,
params.cd_loop_uv_offset,
looptag_filter_cb,
&user_data);
}
else {
is_path_ordered = true;
path = BM_mesh_calc_path_uv_vert(bm, l_src, l_dst, &params, looptag_filter_cb, &user_data);
}
}
BMLoop *l_dst_last = l_dst;
if (path) {
if (use_fake_edge_select) {
if ((fake_edge_select.l_dst_add_to_path != NULL) &&
(BLI_linklist_index(path, fake_edge_select.l_dst_add_to_path) == -1)) {
/* Append, this isn't optimal compared to #BLI_linklist_append, it's a one-off lookup. */
LinkNode *path_last = BLI_linklist_find_last(path);
BLI_linklist_insert_after(&path_last, fake_edge_select.l_dst_add_to_path);
BLI_assert(BLI_linklist_find_last(path)->link == fake_edge_select.l_dst_add_to_path);
}
}
/* toggle the flag */
bool all_set = true;
LinkNode *node = path;
do {
if (!looptag_test_cb((BMLoop *)node->link, &user_data)) {
all_set = false;
break;
}
} while ((node = node->next));
int depth = -1;
node = path;
do {
if ((is_path_ordered == false) ||
WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
looptag_set_cb((BMLoop *)node->link, !all_set, &user_data);
if (is_path_ordered) {
l_dst_last = node->link;
}
}
} while ((void)depth++, (node = node->next));
BLI_linklist_free(path, NULL);
flush = all_set ? -1 : 1;
}
else {
const bool is_act = !looptag_test_cb(l_dst, &user_data);
looptag_set_cb(l_dst, is_act, &user_data); /* switch the face option */
}
if (op_params->track_active) {
/* Fake edge selection. */
if (use_fake_edge_select) {
BMLoop *l_dst_activate = fake_edge_select.l_dst_activate;
/* TODO(campbell): Search for an active loop attached to 'l_dst'.
* when `BLI_linklist_index(path, l_dst_activate) == -1`
* In practice this rarely happens though. */
ED_uvedit_active_edge_loop_set(bm, l_dst_activate);
}
else {
ED_uvedit_active_vert_loop_set(bm, l_dst_last);
}
}
return flush;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Face Path
* \{ */
/* callbacks */
static bool facetag_filter_cb(BMFace *f, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
return uvedit_face_visible_test(user_data->scene, f);
}
static bool facetag_test_cb(BMFace *f, void *user_data_v)
{
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, f, BM_LOOPS_OF_FACE) {
if (!uvedit_uv_select_test(scene, l_iter, cd_loop_uv_offset)) {
return false;
}
}
return true;
}
static void facetag_set_cb(BMFace *f, bool val, void *user_data_v)
{
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
uvedit_face_select_set(scene, em, f, val, false, cd_loop_uv_offset);
}
static int mouse_mesh_uv_shortest_path_face(Scene *scene,
Object *obedit,
const struct PathSelectParams *op_params,
BMFace *f_src,
BMFace *f_dst,
const float aspect_y,
const int cd_loop_uv_offset)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
int flush = 0;
struct UserData_UV user_data = {
.scene = scene,
.em = em,
.cd_loop_uv_offset = cd_loop_uv_offset,
};
const struct BMCalcPathUVParams params = {
.use_topology_distance = op_params->use_topology_distance,
.use_step_face = op_params->use_face_step,
.aspect_y = aspect_y,
.cd_loop_uv_offset = cd_loop_uv_offset,
};
LinkNode *path = NULL;
bool is_path_ordered = false;
if (f_src != f_dst) {
if (op_params->use_fill) {
path = BM_mesh_calc_path_uv_region_face(bm,
(BMElem *)f_src,
(BMElem *)f_dst,
params.cd_loop_uv_offset,
facetag_filter_cb,
&user_data);
}
else {
is_path_ordered = true;
path = BM_mesh_calc_path_uv_face(bm, f_src, f_dst, &params, facetag_filter_cb, &user_data);
}
}
BMFace *f_dst_last = f_dst;
if (path) {
/* toggle the flag */
bool all_set = true;
LinkNode *node = path;
do {
if (!facetag_test_cb((BMFace *)node->link, &user_data)) {
all_set = false;
break;
}
} while ((node = node->next));
int depth = -1;
node = path;
do {
if ((is_path_ordered == false) ||
WM_operator_properties_checker_interval_test(&op_params->interval_params, depth)) {
facetag_set_cb((BMFace *)node->link, !all_set, &user_data);
if (is_path_ordered) {
f_dst_last = node->link;
}
}
} while ((void)depth++, (node = node->next));
BLI_linklist_free(path, NULL);
flush = all_set ? -1 : 1;
}
else {
const bool is_act = !facetag_test_cb(f_dst, &user_data);
facetag_set_cb(f_dst, is_act, &user_data); /* switch the face option */
}
if (op_params->track_active) {
/* Unlike other types, we can track active without it being selected. */
BM_mesh_active_face_set(bm, f_dst_last);
}
return flush;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Operator for vert/edge/face tag
* \{ */
static int uv_shortest_path_pick_exec(bContext *C, wmOperator *op);
static bool uv_shortest_path_pick_ex(Scene *scene,
Depsgraph *depsgraph,
Object *obedit,
const struct PathSelectParams *op_params,
BMElem *ele_src,
BMElem *ele_dst,
const float aspect_y,
const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
bool ok = false;
int flush = 0;
if (ELEM(NULL, ele_src, ele_dst) || (ele_src->head.htype != ele_dst->head.htype)) {
/* pass */
}
else if (ele_src->head.htype == BM_FACE) {
flush = mouse_mesh_uv_shortest_path_face(scene,
obedit,
op_params,
(BMFace *)ele_src,
(BMFace *)ele_dst,
aspect_y,
cd_loop_uv_offset);
ok = true;
}
else if (ele_src->head.htype == BM_LOOP) {
flush = mouse_mesh_uv_shortest_path_vert(scene,
obedit,
op_params,
(BMLoop *)ele_src,
(BMLoop *)ele_dst,
aspect_y,
cd_loop_uv_offset);
ok = true;
}
if (ok) {
if (flush != 0) {
const bool select = (flush == 1);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (uv_selectmode & UV_SELECT_EDGE) {
/* Special case as we don't use true edge selection,
* flush the selection from the vertices. */
BM_mesh_select_mode_flush_ex(em->bm, SCE_SELECT_VERTEX);
}
}
ED_uvedit_select_sync_flush(scene->toolsettings, em, select);
}
if (ts->uv_flag & UV_SYNC_SELECTION) {
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
}
else {
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
BKE_mesh_batch_cache_dirty_tag(obedit_eval->data, BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT);
}
/* Only for region redraw. */
WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data);
}
return ok;
}
static int uv_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
const ToolSettings *ts = scene->toolsettings;
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
/* We could support this, it needs further testing. */
if (RNA_struct_property_is_set(op->ptr, "index")) {
return uv_shortest_path_pick_exec(C, op);
}
struct PathSelectParams op_params;
path_select_params_from_op(op, &op_params);
/* Set false if we support edge tagging. */
op_params.track_active = true;
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
float co[2];
const ARegion *region = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float aspect_y;
{
float aspx, aspy;
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
aspect_y = aspx / aspy;
}
UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
BMElem *ele_src = NULL, *ele_dst = NULL;
if (uv_selectmode == UV_SELECT_FACE) {
UvNearestHit hit = UV_NEAREST_HIT_INIT;
if (!uv_find_nearest_face(scene, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
BMFace *f_src = BM_mesh_active_face_get(bm, false, false);
/* Check selection? */
ele_src = (BMElem *)f_src;
ele_dst = (BMElem *)hit.efa;
}
else if (uv_selectmode & UV_SELECT_EDGE) {
UvNearestHit hit = UV_NEAREST_HIT_INIT;
if (!uv_find_nearest_edge(scene, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
BMLoop *l_src = NULL;
if (ts->uv_flag & UV_SYNC_SELECTION) {
BMEdge *e_src = BM_mesh_active_edge_get(bm);
if (e_src != NULL) {
l_src = uv_find_nearest_loop_from_edge(scene, obedit, e_src, co);
}
}
else {
l_src = ED_uvedit_active_edge_loop_get(bm);
if (l_src != NULL) {
if ((!uvedit_uv_select_test(scene, l_src, cd_loop_uv_offset)) &&
(!uvedit_uv_select_test(scene, l_src->next, cd_loop_uv_offset))) {
l_src = NULL;
}
ele_src = (BMElem *)l_src;
}
}
ele_src = (BMElem *)l_src;
ele_dst = (BMElem *)hit.l;
}
else {
UvNearestHit hit = UV_NEAREST_HIT_INIT;
if (!uv_find_nearest_vert(scene, obedit, co, 0.0f, &hit)) {
return OPERATOR_CANCELLED;
}
BMLoop *l_src = NULL;
if (ts->uv_flag & UV_SYNC_SELECTION) {
BMVert *v_src = BM_mesh_active_vert_get(bm);
if (v_src != NULL) {
l_src = uv_find_nearest_loop_from_vert(scene, obedit, v_src, co);
}
}
else {
l_src = ED_uvedit_active_vert_loop_get(bm);
if (l_src != NULL) {
if (!uvedit_uv_select_test(scene, l_src, cd_loop_uv_offset)) {
l_src = NULL;
}
}
}
ele_src = (BMElem *)l_src;
ele_dst = (BMElem *)hit.l;
}
if (ele_src == NULL || ele_dst == NULL) {
return OPERATOR_CANCELLED;
}
uv_shortest_path_pick_ex(
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset);
/* To support redo. */
int index;
if (uv_selectmode & UV_SELECT_FACE) {
BM_mesh_elem_index_ensure(bm, BM_FACE);
index = BM_elem_index_get(ele_dst);
}
else if (uv_selectmode & UV_SELECT_EDGE) {
BM_mesh_elem_index_ensure(bm, BM_LOOP);
index = BM_elem_index_get(ele_dst);
}
else {
BM_mesh_elem_index_ensure(bm, BM_LOOP);
index = BM_elem_index_get(ele_dst);
}
RNA_int_set(op->ptr, "index", index);
return OPERATOR_FINISHED;
}
static int uv_shortest_path_pick_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float aspect_y;
{
float aspx, aspy;
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
aspect_y = aspx / aspy;
}
const int index = RNA_int_get(op->ptr, "index");
BMElem *ele_src, *ele_dst;
if (uv_selectmode & UV_SELECT_FACE) {
if (index < 0 || index >= bm->totface) {
return OPERATOR_CANCELLED;
}
if (!(ele_src = (BMElem *)BM_mesh_active_face_get(bm, false, false)) ||
!(ele_dst = (BMElem *)BM_face_at_index_find_or_table(bm, index))) {
return OPERATOR_CANCELLED;
}
}
else if (uv_selectmode & UV_SELECT_EDGE) {
if (index < 0 || index >= bm->totloop) {
return OPERATOR_CANCELLED;
}
if (!(ele_src = (BMElem *)ED_uvedit_active_edge_loop_get(bm)) ||
!(ele_dst = (BMElem *)BM_loop_at_index_find(bm, index))) {
return OPERATOR_CANCELLED;
}
}
else {
if (index < 0 || index >= bm->totloop) {
return OPERATOR_CANCELLED;
}
if (!(ele_src = (BMElem *)ED_uvedit_active_vert_loop_get(bm)) ||
!(ele_dst = (BMElem *)BM_loop_at_index_find(bm, index))) {
return OPERATOR_CANCELLED;
}
}
struct PathSelectParams op_params;
path_select_params_from_op(op, &op_params);
op_params.track_active = true;
if (!uv_shortest_path_pick_ex(
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset)) {
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
void UV_OT_shortest_path_pick(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Pick Shortest Path";
ot->idname = "UV_OT_shortest_path_pick";
ot->description = "Select shortest path between two selections";
/* api callbacks */
ot->invoke = uv_shortest_path_pick_invoke;
ot->exec = uv_shortest_path_pick_exec;
ot->poll = ED_operator_uvedit;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
path_select_properties(ot);
/* use for redo */
prop = RNA_def_int(ot->srna, "index", -1, -1, INT_MAX, "", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Path Between Existing Selection
* \{ */
static int uv_shortest_path_select_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
const char uv_selectmode = ED_uvedit_select_mode_get(scene);
bool found_valid_elements = false;
float aspect_y;
{
Object *obedit = CTX_data_edit_object(C);
float aspx, aspy;
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
aspect_y = aspx / aspy;
}
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BMElem *ele_src = NULL, *ele_dst = NULL;
/* Find 2x elements. */
{
BMElem **ele_array = NULL;
int ele_array_len = 0;
if (uv_selectmode & UV_SELECT_FACE) {
ele_array = (BMElem **)ED_uvedit_selected_faces(scene, bm, 3, &ele_array_len);
}
else if (uv_selectmode & UV_SELECT_EDGE) {
ele_array = (BMElem **)ED_uvedit_selected_edges(scene, bm, 3, &ele_array_len);
}
else {
ele_array = (BMElem **)ED_uvedit_selected_verts(scene, bm, 3, &ele_array_len);
}
if (ele_array_len == 2) {
ele_src = ele_array[0];
ele_dst = ele_array[1];
}
MEM_freeN(ele_array);
}
if (ele_src && ele_dst) {
struct PathSelectParams op_params;
path_select_params_from_op(op, &op_params);
uv_shortest_path_pick_ex(
scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset);
found_valid_elements = true;
}
}
MEM_freeN(objects);
if (!found_valid_elements) {
BKE_report(
op->reports, RPT_WARNING, "Path selection requires two matching elements to be selected");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
void UV_OT_shortest_path_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Shortest Path";
ot->idname = "UV_OT_shortest_path_select";
ot->description = "Selected shortest path between two vertices/edges/faces";
/* api callbacks */
ot->exec = uv_shortest_path_select_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
path_select_properties(ot);
}
/** \} */