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Willian Padovani Germano 9ea5788c37 == PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9

Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.

Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
2008-05-01 22:28:18 +00:00
2008-05-01 11:33:52 +00:00
2008-04-29 18:41:34 +00:00
2007-10-02 12:36:53 +00:00
2008-04-30 22:30:52 +00:00
2008-05-01 22:28:18 +00:00
2004-08-24 02:51:07 +00:00

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The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
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Description
Archive of Blender with old branches
Readme 823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%