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a055395487a338ab5e4fe2b749df80cc87da97c5
Gives 3-4% speedup in pre-bake step (from 112 to 108 seconds with own heavy test file). Note that here we have a huge potential performance boost if we replace the flat `Bounds2D *faceBB` array of UV tris bounding boxes by a real 2D AABB tree (right now, we can loop over all UV triangles times the number of pixels of the surface times 5...).
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Archive of Blender with old branches
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